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6 years ago
"StarSon;c-2029094" wrote:"BobcatSkywalker;c-2029069" wrote:"StarSon;c-2029061" wrote:"BobcatSkywalker;c-2029056" wrote:"StarSon;c-2029042" wrote:"EventineElessedil;c-2029034" wrote:"StarSon;c-2028991" wrote:"EventineElessedil;c-2028985" wrote:
Since there is no advantage to entering TW with fewer members, intent makes all the difference when discussing "sandbagging."
It definitely does provide an advantage.
No it doesn't
Except it does. The active GP numbers will be the same, but for some reason it will almost always result in a favorable matchup for the guild going in without all 50 members.
So for some unknown reason it gives an advantage to the guild with less members even though the power is the same and guilds with more members win frequently.
We need to just trust your right?
No. I have given multiple guild-level roster comparisons to prove my point, and have many more I could share.My GAC opponents sandbag because for some reason the game gives then an advantage.
TW and GAC matchmaking are very different, so the comparison doesn't really mean anything here.My arena group sandbags because for some reason the game gives them an advantage.
Now I think you're just ragging on my use of the term?My raid scores are being sandbagged because for some reason game gives my guildmates an advantage because other people score more than me.
Anyone can say it's an advantage but in reality we win and lose in tw. Sometimes we have more sometimes less members but we have won and lost in both cases.
I can say it's an advantage because I have not had a match in which both sides were at full capacity in over a year. Each time, the side not at 50 has the advantage in meta characters, zetas, gear, and mods. This does not always equate to a win, but that's why you still play.
So your argument that sandbagging (having less members) provides an advantage isnt based on wins and losses instead its rooted in your perception of what guild is "favored" at the start of tw.
I'm glad you at least admit that sandbagging doesn't equate to a win or a loss, that's a good start.
Next consider if your perception of which guild has the advantage could just be wrong and were making progress. Once you admit that your perception could be incorrect then you can understand that sandbagging (having less members) is already adjusted for in matchmaking and the proof of it is what you said, "this does always equate to a win but that's why you play."
My perception of an advantage is based on a breakdown of both guilds' rosters. It is easy to see which side has an advantage, and it is easy to see that sandbagging (going in with fewer than 50 members) almost always provides a tangible roster advantage.
We always do a comparison of my guild and our opponent guild, and both methods we use compare mostly the same things: gear levels, zetas, mods (speed and offense values, and 6* numbers), and specific characters often used in TW. By looking at these comparisons from a sandbagged (here meaning simply that one of the guilds went into TW matchimaking with fewer than 50 members ), you can easily see that having sandbagged (you know what I mean) one of the guilds has a clear cut advantage.
Having more g12 or more zetas or higher gear overall are meaningless stats what really matters is the number of meta teams and meta counters, do you track those?
Very often our enemies can not pass our front wall so them having 100 more zetas and 100 more g12 and 100 more 6e mods than us doesn't matter.
My point is the criteria your using to qualify what you beleive is an advantage is actually bad criteria and a more reasonable assessment would be how many meta teams do they have how many counter meta options do they have because that's what really matters. When a dr team get 17 wins that eats up the whole g12 or mod advantage your seeing in the comparison of the guilds.
@leef
I may be wrong but empirical evidence (win some lose some) sometimes we have more sometimes less members. This suggests I'm correct and matchmaking is fair.
I think this is more reasonable than saying sandbagging gives an advantage and the proof is you win some and lose some. That doesn't even make sense even if you follow it up with well the guild I thought would win didnt so it's because sandbagging, that also makes no sense and I have pointed out his errors in coming to the conclusion of which guild he feels is favored (looking at who has more g12, zetas, gear, but not meta teams and meta counters).
I will admit there is an advantage to getting matched against a guild with less members because on average the bigger guild has better top end teams but this is offset somewhat by the smaller guild which will have more teams available so if they can beat the top end teams from the bigger guild then they have more to throw at the rest of the "sandbagging" guilds roster.
At the end of the day it boils down to what guild has the best teams as it should.
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