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"Nikoms565;c-2030476" wrote:
I can't help but wonder if the GP bug is messing up TW match-ups even more this go. Our guild has 18 of us over 5 million GP. Our opponents have 29 at 5+ million including 6 over 6 million (we have none over 6 million). It's an absolute route. Oh....and they're "shorthanded".
Rout."TVF;c-2030521" wrote:
"Nikoms565;c-2030476" wrote:
I can't help but wonder if the GP bug is messing up TW match-ups even more this go. Our guild has 18 of us over 5 million GP. Our opponents have 29 at 5+ million including 6 over 6 million (we have none over 6 million). It's an absolute route. Oh....and they're "shorthanded".
Rout.
Thanks.- Key word: Assume.
Ok then...there is obvious intent here.
People are assuming no intent. - STiinky16 years agoNew TravelerWe are in the middle of a sandbagged TW at the moment. We are a 180M GP guild and are fighting against a 217M GP guild. It’s obvious and blatant sandbagging BS! Here are some pics from their .gg profile
I know it’s hard to prove but this one is ridiculously obvious! - How many people have you had join, just out of curiosity? Also I could have made the same claim for our current territory war, another round of us having more players against a higher GP guild with fewer participants, but we are winning, so clearly it having more people join is always advantageous.
- STiinky16 years agoNew TravelerWe’ve had 49/50 which I can’t complain about
- Here is an example of such a match up. My guild (230M, with 49 signed up) was paired against this guild (250M, with ~45 signed up). These are the numbers for the full guild, but I'm sure you can see that it's still incredibly uneven. Some of this is due to differences in roster focus, but their average player is 400k GP higher than our average player.
We have no way of knowing if they intentionally sat players out or they are just TW optional, etc. But this really hurts guilds like ours who have very high participation and regularly get matched to guilds 20m+ GP above us. - Disruptor926 years agoSeasoned AceGoing in with fewer members isn't always an advantage. It depends on the guilds. This is our current matchup:
And this is how it's going so far:
There are lots of variables to it, so "sandbagging" isn't necessarily either good or bad. "Disruptor92;c-2030716" wrote:
There are lots of variables to it, so "sandbagging" isn't necessarily either good or bad.
Since there are lots of variables to it, sandbagging could still be good in this case as well. I doubt the (un)intentional sandbagging is the reason for the loss.- Sandbagging happens and CG algorithm promotes it.
Even if guilds aren't doing it, CG INTENTIONALLY is..
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