9 years ago
Raid "Stop" Button
Dear Devs,
we tried our first T7 Raid today and we were astonished:
- 7 Members using 1 Team (DPS+Ackbar) was enough to get through Phase 1.
- We opened it for all Members using 1 Team / 1 Attempt each
(Of course 10-20% used a bit more, but the majority didn´t)
- We suddenly entered Phase 4 (32 Members participated) and now we had to hold off all members.
- We are an International Guild (a lot of dolphins and f2p, a few whales only that didnt even participate).
- We want to ensure everyone can participate and get a reward in the end.
T7 feels easier than T6 to be honest - but our biggest problem is: we could do it in 60-90 minutes with 30 Members only. We don´t want to be that fast, it shall be fun for >>everyone<<
Now my suggestion:
Could you perhaps implement a "freeze function", a "stop button" or sth similiar so the Guild Leader or his Officers could stop the Raid and "continue it" when our last members have a chance to join (or a general function we could activate ingame, like: 1 succesful attempt each 2-3 hours,...)?
This would help (international) Guilds a lot. And it would make our life much easier instead of hundreds of messages with members, shouting "STOP" and so on. We havent finished our Raid yet, all members are waiting since 5 hours for 2 people to wake up in the US. It was more work holding off our members killing Rancor than planning this raid. That was annoying.
Many Greetings
Kelthuzad
PS: for Guilds reading this - if you can do T6 within a day don´t be afraid of T7. Most of us are level 77 now, 80% toons are gear 8. I just used 2 Teams and in 2 attempts only 6 toons died. Watch "Team Instincts" Video and check some general information like the game plan of "Imperial Intelligence".
we tried our first T7 Raid today and we were astonished:
- 7 Members using 1 Team (DPS+Ackbar) was enough to get through Phase 1.
- We opened it for all Members using 1 Team / 1 Attempt each
(Of course 10-20% used a bit more, but the majority didn´t)
- We suddenly entered Phase 4 (32 Members participated) and now we had to hold off all members.
- We are an International Guild (a lot of dolphins and f2p, a few whales only that didnt even participate).
- We want to ensure everyone can participate and get a reward in the end.
T7 feels easier than T6 to be honest - but our biggest problem is: we could do it in 60-90 minutes with 30 Members only. We don´t want to be that fast, it shall be fun for >>everyone<<
Now my suggestion:
Could you perhaps implement a "freeze function", a "stop button" or sth similiar so the Guild Leader or his Officers could stop the Raid and "continue it" when our last members have a chance to join (or a general function we could activate ingame, like: 1 succesful attempt each 2-3 hours,...)?
This would help (international) Guilds a lot. And it would make our life much easier instead of hundreds of messages with members, shouting "STOP" and so on. We havent finished our Raid yet, all members are waiting since 5 hours for 2 people to wake up in the US. It was more work holding off our members killing Rancor than planning this raid. That was annoying.
Many Greetings
Kelthuzad
PS: for Guilds reading this - if you can do T6 within a day don´t be afraid of T7. Most of us are level 77 now, 80% toons are gear 8. I just used 2 Teams and in 2 attempts only 6 toons died. Watch "Team Instincts" Video and check some general information like the game plan of "Imperial Intelligence".