Forum Discussion
7 years ago
I have to apologize because it seems like I wasn't being clear about my question.
So let's say for the sake of argument my guild can run the heroic version of all three raids. Looking at the costs for each of the raids we get 60K for the Rancor, 90K for the AAT, and 110K for the Sith (according to swgoh.gg). now the maximum number of tickets that a guild can accumulate in one day is 30K (600 daily tickets*50 members) which means we could run the raids every 2 days, every three days and every 3 2/3 days (or 3 times every 11 days) so the only thing stopping us from running a raid when we have accumulated enough tickets for it is if we are running another raid (in other words convenience). So my question is why doesn't CG raise the maximum amount of tickets that each raid can accumulate so that we don't have to run multiple raids on the same day in order to avoid hitting the cap?
Edit: so I've done the math and raising the cap doesn't seem to alleviate the problem (which I probably could have figured out if I just thought about it for a while.) I guess another solution would be to raise the cost of the rancor raid but improve the rewards, but that comes with its own set of problems.
So let's say for the sake of argument my guild can run the heroic version of all three raids. Looking at the costs for each of the raids we get 60K for the Rancor, 90K for the AAT, and 110K for the Sith (according to swgoh.gg). now the maximum number of tickets that a guild can accumulate in one day is 30K (600 daily tickets*50 members) which means we could run the raids every 2 days, every three days and every 3 2/3 days (or 3 times every 11 days) so the only thing stopping us from running a raid when we have accumulated enough tickets for it is if we are running another raid (in other words convenience). So my question is why doesn't CG raise the maximum amount of tickets that each raid can accumulate so that we don't have to run multiple raids on the same day in order to avoid hitting the cap?
Edit: so I've done the math and raising the cap doesn't seem to alleviate the problem (which I probably could have figured out if I just thought about it for a while.) I guess another solution would be to raise the cost of the rancor raid but improve the rewards, but that comes with its own set of problems.
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