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bargeek13's avatar
bargeek13
New Veteran
5 years ago

Seriously how hard would this be for the art department?

Considering that took all of 3 seconds on the crapper.... imagine what someone who works with video game graphics could do...

10 Replies

  • Yea I know it’s my fault for not remembering I have to set three up there. My alt didn’t and I set two. Cost me the win. Stupid me. But come on CG. Enough with the excuses. Get it done.
  • Plus, what happens in the 3v3 format, where you have to place 4 teams or something like that.
  • While i haven't done this personally, it is kinda misleading. Agree with the op.
  • "MaricSkywalker;d-225514" wrote:
    Considering that took all of 3 seconds on the ****.... imagine what someone who works with video game graphics could do...


    If you are looking at the map to determine how many teams to place then you must see the x/3 indicator
  • Unfortunately things like this take much more work than "outsiders" realize.

    The amount of images that would need to be remade or added new to make this work for all the variations of GAC, is quite large.
  • I've never not put a full amount out before. Even the first time I stuck three in there before I saw the X/3 handy bit.

    That said, enough people make the mistake that something should probably be done from a design standpoint. It doesn't have to be as drastic as adding another circle (which wouldn't work, anyway, because once you get to 3v3 and need more than 3 teams per sector or once there are two fleets needed on defense you're going to run out of space for circles) but could be as simple as shading the indicator red if the zone isn't full.

    They already do that in Territory Wars, although it's red if empty and yellow if not full. I think red pops more.
  • Pretty sure they cleared 100 million in cash last year. They could afford to make QoL changes

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