Forum Discussion

Player_3k700krq's avatar
8 years ago

Shadow Trooper!

https://i.redd.it/ngicpscd0zrz.jpg

Disruptive Strike (BASIC)

Deal Physical damage to target enemy and remove 10% Turn Meter for each debuff present on them.

Stygium Cloaking Field (SPECIAL) - Cooldown: 4

Shadow Trooper dispels all debuffs on himself and gains Stealth for 3 turns. For each effect dispelled, all allies recover 5% Protection. This ability's cooldown is reduced by 1 whenever an Imperial Trooper ally Evades an attack.

Coordinated Ambush (SPECIAL) - Cooldown: 3

Deal Physical damage to target enemy, Stun them for 1 turn and call another target ally to Assist. If the assisting ally is Imperial Trooper, both attacks deal 50% more damage and can't be Evaded. On a finishing blow, reduce all Imperial Trooper allies' cooldowns by 1.

Infiltration (UNIQUE)

While Shadow Trooper is Stealthed, he has +40% Evasion, ignores enemy Stealth and his attacks ignore Protection.
While Shadow Trooper is active, Imperial Trooper allies have +20% Evasion.


@CG_TopHat @CG_SBCrumb @CG_Carrie

5 Replies

  • Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers
  • "Dwinkelm;c-1569636" wrote:
    Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers


    I wanted it to be Stealth, because it ties with the Cloaking Field's cooldown mechanic.
  • I think it’s a balanced kit not to over powered. Plus we always need more imperial troopers.
  • "dimi4a;c-1571323" wrote:
    "Dwinkelm;c-1569636" wrote:
    Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers


    I wanted it to be Stealth, because it ties with the Cloaking Field's cooldown mechanic.


    Only problem with Stealth instead of evasion, is a Trooper low on health could get left in the open, or the tank could get it, which would essentially waste it.
  • "TheLordOfMadness;c-1781044" wrote:
    "dimi4a;c-1571323" wrote:
    "Dwinkelm;c-1569636" wrote:
    Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers


    I wanted it to be Stealth, because it ties with the Cloaking Field's cooldown mechanic.


    Only problem with Stealth instead of evasion, is a Trooper low on health could get left in the open, or the tank could get it, which would essentially waste it.


    Changed it with Evasion!

Featured Places

Node avatar for SWGOH General Discussion

SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 9 minutes ago
82,770 Posts