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8 years ago
"ShaolinPunk;794481" wrote:"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out.
This. You have the 1st, 3rd, 6th, and 8th slowest ships there. Most every ship in the game will get to activate before you do; if it weren't for a lack of focus fire on the AI's part you would start almost every battle down 4v5.
"xReDeMpx;794525" wrote:"ShaolinPunk;794481" wrote:"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out. TIEs and Geos are pretty dang tough. I'm with @Amnor on this one, kind of early to tell; still need to see these ships at max facing off to find a niche.
Throw in PLO then for TM gain and another taunt as a buffer pad.
Like I said tho for offense on defense it's up for grasps
Plo wouldn't save this team, honestly. You have no means of helping sustain Sun Fac, so Plo's taunt won't do much good (on offense it helps the enemy focus fire, on defense it's a roadblock but not a big one). And Plo's turn meter gain ability is on such a long cooldown that it can't be relied upon to make up for the slow speed
Another thing is that this fleet uses Geonosian Spy, who's crew ability is probably the most "wombo combo" setup we have in ships right now. It requires a target lock (which isn't guaranteed in the fleet above) and for Spy and Maul to both survive, and even then it murders only one ship once every 3 turns (Maul's stealth cooldown). Spy's crew ability without the assists is nice because it's Special Damage (almost all Resistance is low than Armor) and it can be fired every other turn, but it's on such a slow, fragile ship; until more options come out to beef/speed it up or to get the mass assist every time you use the crew ability, Spy is not that great of an attacker. At least not when you have other options like Soldier, Boba, and Vader out there.
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