Need help with fleet shard info
I recently started a new alt and was playing with players from the same shard when today we noticed a guy who had an lsb was in the top 10. This is weird because all of our accounts are only three days old. Does anyone know how this could happen or what we should do. My account is the one with gear 12 vader84Views1like12CommentsFleet Arena Mafias
Capital Games - Please come up with a system that will nullify the fleet mafias. It could be a system like Grand Arena where you move up and down based on a skill level. At the start of each month the shards could be rebalanced by ship GP. You could add a tracker so you can see other player’s payout times. The crystals could be moved to Grand Arena like they were from Squad Arena. Those are four possible solutions, I am sure there are other good ideas. It is not competitive when a group colludes to prevent anyone else from receiving daily rewards.498Views4likes12CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.310Views0likes2CommentsHelp
I've been focusing on sith empire, resistance and first order as my priority and I just want to know what should I go for first, I know I need to go for SLKR or Rey, but what fleet should I focus on for defense and offense in GA and TW? Fyi, im not new, played the game since launch but I may need help with some improvements with your guy's comments what I should do.56Views0likes4CommentsShip Kit Concept: CX Dagger Vessel
Unit Name: CX Dagger Vessel Crew Member(s): CX-2 Affiliation: Dark Side, Support Tags: Clone Trooper, Empire Attacks and Abilities Basic: Never See It Coming Deal Physical damage to target enemy, attack again if CX Dagger Vessel is under Stealth. Target Lock: This attack can't be Evaded, Resisted or Countered. Special: Sensor Jammer (Cooldown: 4) Dispel all Buffs on all enemies and inflict Ability Block on all Target Locked enemies for 2 turns. All Empire allies gain 5% Turn Meter for each enemy Buff dispelled. Unique: Covert Ops (CX-2) CX Dagger Vessel has +10% Evasion for each Empire ally. At the start of battle, CX Dagger Vessel can't be targeted for 1 turn. The first time CX Dagger Vessel loses all its Protection, it gains Stealth for 2 turns and Dispels Target Lock. Reinforcement: Remote Piloting Enter Battle: CX Dagger Vessel gains Stealth for 2 turns and can't be targeted. Inflict Daze on all enemies for 2 turns, which can't be Evaded.20Views0likes0CommentsShip Kit Concept: Aayla Secura's Eta-2 Interceptor
Inspiration: - Aayla Secura recently got a kit update - More GR ships to fill out the Endurance fleet - The ship first appeared in the Dark Horse comic story 'Star Wars: Obsession' where Aayla lent it to Obi-Wan Kenobi during his hunt for Asajj Ventress. It made its canon debut in the 'Doctor Aphra' comics in a flashback of Aayla flying it during the Battle of Felucia. Unit Name: Aayla Secura's Eta-2 Interceptor Crew Member(s): Aayla Secura Affiliation: Light Side, Support Tags: Galactic Republic, Jedi Attacks and Abilities Basic: Intercept the Enemy Deal Physical damage to target enemy and inflict Offense Down for 2 turns. Target Lock: Also inflict Critical Chance Down and Stun for 2 turns. Special: Joint Assault (Cooldown: 2) Deal Physical damage to target enemy, inflict Target Lock for 2 turns, and call target other ally to assist. If target other ally is Galactic Republic, both they and Aayla Secura’s Eta-2 Interceptor recover 30% Health. Unique: Gaining Intelligence (Aayla Secura) When a Galactic Republic ally receives damage, if they have no Protection and Aayla Secura’s Eta-2 Interceptor is active, they gain Protection Up (30%) and Valour for 2 turns. If the allied Capital Ship is Galactic Republic, Aayla Secura’s Eta-2 Interceptor is called to assist when another Galactic Republic ally uses a Special ability, assist again if the Capital Ship is Endurance. Reinforcement: Protecting the Fleet Enter Battle: Aayla Secura’s Eta-2 Interceptor gains +30% Potency and +30% Tenacity until the end of battle. While Aayla Secura’s Eta-2 Interceptor is active, all Galactic Republic allies gain +10% Accuracy and +10% Max Health for each active Galactic Republic ally.68Views0likes3CommentsShip idea: Rebels TIE Fighter aka Sabine's TIE Fighter
Unit Name: Rebels TIE Fighter aka Sabine's TIE Fighter Affiliations: Light Side, Attacker Tags: Rebel, Phoenix Next ship suggestion for the game, the Rebels TIE Fighter aka Sabine's TIE Fighter. In Canon, the Rebel cell Pheonix Squadron stole a TIE Fighter which had been piloted by the Imperial Baron Valen Rudor and was then used to attack an Imperial Transport carrying prisoners in order of freeing them. Later, the Mandalorian Sabine Wren painted the TIE giving it a more distinct and colorful look. Current characters in the game who could pilot it are either Captain Rex or Ahsoka Tano (Fulcrum).Solved634Views4likes12CommentsShip Concept: T6-1974
Unit Name: T6-1974 Crew Members: Ahsoka Tano (Fulcrum), Huyang, Padawan Sabine Wren Affiliation: Light Side, Support Tags: Rebel, Unaligned Force User Attacks and Abilities Basic: Fulcrum's Assault Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If the target was Buffed, inflict Tenacity Down for 2 turns. Target Lock: Inflict Vulnerable for 2 turns. Special 1: Rotating Revolt (Cooldown: 3) (Ahsoka Tano (Fulcrum) Deal Physical damage to all enemies, spread evenly amongst them. This attack deal 5% more damage for each Rebel ally, and inflict Potency Down for 2 turns. Special 2: Reverse Fire (Cooldown: 3) (Padawan Sabine Wren) Deal Physical damage to target enemy. T6-1974 and target other ally recover 40% Health and Protection. If this attack defeats an enemy, all Rebel allies have their cooldowns reduced by 1. Target Lock: This attack has +80% Critical Chance and Critical Damage, and can't be Evaded or Resisted. Unique 1: Jedi Mission Protocol (Huyang) T6-1974 has +100% Offense while it has Protection, and +30 Speed when it loses all Protection. Whenever a Rebel or Unaligned Force User ally is Critically Hit, T6-1974 sacrifices 3% of its Health and Protection for that ally. Unique 2: Field Repairs At the end of each of its turns, T6-1974 recovers 10% Health and Protection. Whenever T6-1974 uses a Special ability, it gains +10% Tenacity and Defense (stacking). Reinforcement: Time to Fly Enter Battle: T6-1974 Dispels all Debuffs on all Rebel and Unaligned Force User allies and grants them Foresight for 2 turns. In addition, inflict Daze on all enemy ships for 2 turns, which can't be Evaded or Resisted. Other ships that receive the Unaligned Force User tag: Scythe (Grand Inquisitor, Fifth Brother) TIE Interceptor Prototype (Second Sister) TIE Silencer (Kylo Ren (Unmasked) Luke Skywalker's X-Wing (Red 5) (Commander Luke Skywalker, R2-D2) Rogue Shadow (Starkiller) Givinex-class Fanblade Starfighter (Asajj Ventress)80Views2likes3CommentsShip Kit Concept: TIE Punisher
Inspiration: With two Empire Fleets (Executrix and Chimaera) and nine Empire Ship Units (not counting the three Capital Ships, not counting Executor as it works best with Bounty Hunters), a few more Empire ships are needed to fill out a second fleet. The TIE Punisher was created after the Battle of Yavin and was designed to be a beefier TIE Bomber with four concussive missile launchers. It didn't see much use due to its very high production cost. Unit Name: TIE Punisher Crew Member(s): Magmatrooper Affiliations: Dark Side, Tank Factions: Empire Attacks and Abilities Basic: Light Cannons Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Evaded by Rebels. Target Lock: Gain Defence Up for 2 turns and explode Concussion Mines on the enemy. Special: Punishing Bombardment (Cooldown: 5) Deal Physical damage to all enemies and place 4 Concussion Mines on them. In addition, inflict Protection Disruption on all enemy Tanks for 2 turns. This ability starts on cooldown. Concussion Mines: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be dispelled. Unique: Heavy Deflector (Magmatrooper) TIE Punisher gains +20% Health and Protection for each active Empire ship. In addition, for each Concussion Mine that explodes, all Empire ships gain 10% Turn Meter, and +2% Health and Protection (stacking) until the end of the encounter. Reinforcement: Punish Enter Battle: TIE Punisher inflicts Concussion Mines on all enemies and Taunts for 3 turns.37Views0likes0Comments