Maybe a bug - Punishing One
I started with my Profundity rebell fleet against a Malevolance with a head hunter fleet. 1. Profundity, 2. Outrider - both full damage on Punishing One. PO got ability block and many other debuffs. First attack of Punishing One on Outrider: Death! How? Death shouldn't be available because of ability block AND it shouldn't be available in the first round. Is there something I overlook, or is this a bug?75Views0likes2CommentsWon’t let me go into ships
At the far right of my cantina it won’t let me go into ships, it keeps telling me to complete all fleet commander training events and reach level 60. I’m already level 60 and there are no fleet commander training events left for me to do. Ally code is: 347 519 68919Views0likes0CommentsMay the force be with us
I did started playing right at launch and I'm open to all points of view and criticism; however, the new ERA system is a different style of gameplay within the current one, which has remained the same; anyone who plays many games can understand this; it will take more time to evolve and follows a different dynamic; the lag problems and everything else are being resolved and are part of any update; we just have to remember that some love the first generation more, others younger people identify with the new films and characters; others older with the expanded universe; the new game system is part of this; it's something new that will please some more than others, but we all love Star Wars and weakening the whole thing by only looking at one part will always harm new fans who identify with something that isn't what you believe to be the best; I hope we can learn to love what is new and especially respect it because we all win with this decision; may the force be with you us.37Views2likes0CommentsNo bounty hunter ship?
So before the era shift changed how we unlocked new marquee toons I could have sworn that zuckuss and 4lom were getting their ship the mist hunter. Pure speculation but still it's weird that they would release these 2 bounty hunters so close together without a reason other than to bring a new bounty hunter ship into the game. Instead we got the 10th anniversary overhaul and no word of a new ship.104Views0likes4CommentsSWOT test?
As a dedicated, long-term player financially invested in the health and growth of SWGOH, I offer this critical feedback. I enjoy the core game, but persistent issues and recent design choices are severely impacting the experience and my willingness to continue supporting it. Core Quality & Player Experience 1) The Persistent Bug Problem New content, especially raids, is predictably and constantly buggy. This is unacceptable. It eroding player goodwill and disrupts progress. New content should be exciting, not a stress test for basic programming quality. We demand better QA. 2) Mods: A Time Sink The Mod system is frustrating and unnecessarily complex. It must be addressed: Capacity: The current mod slot limit is far too restrictive given the unit count. We need significantly more mod capacity. Management: The process of moving, saving, and filtering mods wastes too much player time. The system is clunky and slow; it must be made dynamic and efficient. 3) Missing Battle History & Data It is astonishing that a game this data-rich offers no accessible in-game record of player performance. We urgently need: Battle history and stats. Defense match histories that show why a team won or lost, not just that it did. This data is crucial for strategic tuning and engagement. Direction and Monetization 1) Positive Feedback I genuinely appreciate Grand Arena Championships (GAC) and Conquest. These modes provide the deep strategic engagement that keeps players invested. 2) Monetization Opportunity On-Demand GAC: Allow players to spend a small amount of crystals to enter a shorter GAC bracket that starts daily (not just 3 times a week, for 3 weeks out of 4). This provides the constant, high-stakes competition players crave and would be a far better revenue driver than some of the current strategies. Game Modes & Flawed Incentives 1) The Omicron Dilemma (Guild vs. Personal) The single Omicron currency forces a painful, unnecessary choice: Guild Benefit (Raid/TB) vs. Personal Gain (GAC). This is a design flaw that punishes players for advancing in both key areas. Proposed Solution: Introduce separate Omicron types (e.g., GAC Omicrons, TB Omicrons). Remove the forced choice and allow players to invest meaningfully in both personal competition and guild advancement. 2) Fleet Arena (Ships) Needs Engagement The Ships concept is excellent, but the mode is chronically forgotten. It requires more frequent new content and a focus update to bring its engagement level up to the standard of the character side of the game. 3) The Coliseum Problem The Coliseum is a predictable and fundamentally unengaging mode that forces engagement. I'd rather play Solitaire. The new mode, coupled with persistent issues and the flawed Omicron structure, makes me seriously question the overall direction of the game and whether I will continue to invest time and money. This feedback comes from a desire to see SWGOH succeed, but that requires immediate focus on these core issues.81Views4likes0CommentsNew era system for ships?
With the new era system how are you going to introduce new ships like red 5 to the game? With ships you can't attack in Coliseum or attack the era challenges? My suggestion is you create a new "Coliseum" and "era challenge" just for ships. Attack the Death Star in "Coliseum" mode and shield generator on Hoth or something, you get the general idea! Please consider. Thank you.30Views0likes0CommentsDevs PLEASE consider adding these new characters to SWGOH🙏
New characters that I would like to see introduce to SWGOH (I don't have ideas for any abilities, only new character suggestions.) Players of SWGOH please comment and give me some feedback if you agree with some of the new characters I suggested and even suggest some of your own new characters you would like to see added. Thanks everyone! Galactic Legend Darth Bane (Legends version) where his ultimate ability transforms him into his orbalisk armor from his trilogy. Maybe a new buff can be created for him that's somewhat similar to Darth Sion's buff "hatred" with stats like defense penetration, offense and defense up, critical chance up, you get the idea. Galactic Legend Darth Vitiate/ Valkorian where his ultimate ability can transform him into his Valkorian body. Dagan Gera from Star Wars: Jedi Survivor Rayvis from Star Wars: Jedi Survivor Bode from Star Wars: Jedi Survivor Master Junda (Jedha) from Star Wars: Jedi Survivor Eno Cordova from Star Wars: Jedi Survivor Greez Dritus from Star Wars: Jedi Survivor (maybe add the Stinger Mantis into the game with him being the pilot) Meetra Surik aka The Exile from Kotor 2 Quinlin Vos from Star Wars the Clone Wars (2009 version) Leia Organa (Jedi training) from Star Wars: Episode IX - The Rise of Skywalker The Rakatans (Infinite Empire) from Kotor 1 I know this is a big stretch but possibly Galactic Legends the Mortis Gods (Father, Son, Daughter)92Views0likes1CommentPSA: Refunds
I have been playing for 10 years now. The latest update was a direct message from CG that I am not the player they want as a customer. I have made the easy decision to stop playing the game. I requested a refund for the past year from Apple. I was refunded every purchase for the last 6 months. This is why it is important to never make purchases through the webstore. EA has the worlds worst customer service and they will never give any refunds. If you plan on quitting, make sure to contact IOS store or Google Play store and get a lot of money back on your way out.1.2KViews9likes27Comments