Leviathan Ship power question
Hey everyone! Im working towards getting leviathan right now (only a handful of ship shards and relic levels away) and I came across an issue. I am so ungodly strapped for omicrons. I fully plan to r10 darth revan and r8 the pilots, but my question is "Do malgus omicrons make his ship better/how important are they?" Ive got so many better units that need omicrons so im not really jazzed about giving him 3 unless it makes leviathan better. Thank you!4Views0likes0CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.724Views0likes6CommentsIdea for next era
Since era's and episodes are the new norm in swgoh there's lots of ways this could go as we saw in the last era. While Darth Jar Jar is an incredible addition to the game there's still so much that can be done. Then it got me thinking, one place that's overlooked in content especially right now is the sequels. While those movies aren't the best there's some characters that have really cool designs and back stories. My first thought is the Knights of Ren. There are 6 knights of ren which would be perfect for the era set up. The next question is who would be the legendary character that would coincide with them. Who better to release than Snoke. While we know he was just a puppet to the Emperor he was still strong with the force. Who could be a conquest unit for this era then? The ship belonging to the Knights of Ren, the Night Buzzard. Just wanted to put that out there cause I want some really cool dark side units added into this game. Also the Praetorian Guards would be sick as well :)105Views0likes2CommentsShip Kit Concept: Carson Teva's X-Wing
Unit Name: Carson Teva's X-Wing Crew Member(s): Captain Carson Teva, R5-D4 Affiliation: Light Side, Attacker Tags: New Republic, Rebel Attacks and Abilities Basic: Outer Rim Patrol Deal Physical damage to target enemy. If the target enemy had Target Lock, inflict 1 stack of On the Run. On the Run: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies Special 1: New Republic Jurisdiction (Cooldown: 4) (Crew: Captain Carson Teva) Deal Physical damage three times to all enemies, spread evenly amongst them. If the target enemy was Target Locked, call all New Republic allies to assist, dealing 40% less damage. Each ally inflicts 1 stack of On the Run on the target enemy. Empire enemies can't evade this. Special 2: Permission to Intercede (Cooldown: 3) (Crew: R5-D4) Dispel Stealth on all enemies and all New Republic allies gain 35% Turn Meter. New Republic Tank allies gain Taunt for 2 turns. Unique: Civil War Veteran Carson Teva's X-Wing has +5 Speed for each active New Republic ally, and whenever a New Republic ally scores a Critical Hit, Carson Teva's X-Wing will assist, dealing 50% less damage. Reinforcement: Join the Party Enter Battle: Inflict 3 stacks of On the Run on all enemies, which can't be Evaded or Resisted, and decrease ally cooldowns by 2.30Views0likes0CommentsEra vs Legacy System - Upcoming updates
Okay I've read the patch notes and give credit where credit is due there are some long awaited changes coming - how ever, if I understand this correctly (so correct me if I'm wrong), CG had some great ideas and decided to human centipede it and then present it to us? The game is now divided into two Seperate Systems, the main farming system being the Era Event System and the Legacy System still remains mostly untouched and has been untouched for 4-5 years now. Everything every veteran player has done, all the mods, zetas and money spent is effectively useless for any farming within any Era Event. The Era Event system is like a fictional SWGOH fantasy league that is bottle necked by reversing all logic of the Legacy system and has currency and materials divided between the various modes that are offered, and in this Era System you are provided with loaned units that CG actively control the progression of with the level tokens allowing players a minor advantage by buying packs. The Era system disregards character shards so a 3 character is equally strong as a 7 character assuming the Era Levels are equal. Once an Era Event begins, you are immediately limited (and during the release of any new collectible character) at the 2nd Tier event that does not provide any shards so you are either forced to buy a pack, episode pass or use crystals to gamble and even if you do the daily reset will never be sufficient for you to take the character to 5*. The Era System determines a characters power by their Era Level irrelevant of the character shards you have but bottle neck the Era Leveling behind character shards that won't give you any additional advantage during the event itself. Then you have the progressive Era Currency that can be bought with packs and tightly controlled on the Episode Free and Paid track so unless you buy more of it you won't really gain an advantage. And even if you get overzealous and spend some cash, unless you reach the latter Marquee Tiers you will be immediately walled at Era Level 110 - but do not fret you can buy two seperate packs for 45 USD for every character released to overcome that hurdle in case you didn't go for 7*. This is a very convenient pay wall since if you buy every character at 7 you still won't really get an advantage until that toon becomes Legacy, at least you won't have spent money ending up with a useless G12 4 Journey Character that will require all characters at 7* during the 12 week Era Event to properly finish. The Era Event is predictable, repetitive and designed in such a manner for you to spend resources on specific materials that will be unfairly (imo) converted to Legacy materials which (should be) is the main part of the game that remains untouched for all these years. So now the Era System has become one of the most important aspects for players to further boosts their Legacy characters, so if you don't participate you will be at a loss in both aspects of the game. We still have the same amount of defensive squads in Kyber GAC for all these years and the only change they are making now is Squad Arena is removed (it wasn't that important anyway since the introduction of Meta Fleets to force players to go for them to have some crystal income) but now you are also introducing an entirely new PvP system for the Era Event - where you will still use loaned characters, a new variation of the Legacy Mod System and you even get Faction Tag sharing so you can spend 12 weeks theory tjeorycrafting a team that will be utterly useless when 12 weeks pass at the end of said Era Event only for a new one to begin so you can tjeorycraft another pointless team to use in this PvP event where you will be forced to log in daily to collect the rewards as apparently, sending rewards to your inbox in this Fantasy Swgoh League is impossible to in this variation of the Star Wars Galaxy. Now honestly, I don't mind this Era Event stuff but the way you have gone about it is **bleep** because as you remove the only part of the game where we could test out things (limited to 5 tries per day and results will vary between GAC, TW, TB, CONQUEST and likely unusable in raids) - Squad Arena - and implement the long awaited Training Mode but you have the audacity to RESTRICT the Mode to each players roster - where loaned units are arguably most beneficial in this game mode? I have a boxing match tomorrow I think I'll train by repeatedly punching myself in the face. Look, let's be honest, the Era Event is designed for you to make money, I realize that, I don't mind that - I've simply stopped spending money and I accept that I won't have any advantage but you then neglected the Legacy System for all these years and decided to still connect the two systems so the Legacy System is dependent upon the Era System but absolutely not vice versa and at the same time you add the most awaited game mode into the game and restrict that game mode heavily to the point of it not being that helpful at all? And in the spirit of honesty in the patch notes it was written that for the Training Mode you will listen to player feedback which everyone knows is the worst kept ongoing lie. I got my hopes up - I mean I hope I'm misunderstanding this and I will be corrected by another player on the forums but how can you people be so terrible at your jobs? 😂 P.S: was it really necessary to create an entirely new system for the Era Event just to have people purchase it when you could have used loaned characters, fixed mods for everybody that can be used in a 5 man team and putting all of these needed materials in 8 different places within the game? You read hard?66Views0likes0CommentsCan we have the ability to filter multiple classes?
I know this has been asked for years, but why won't Capital Games officially give us an answer on this? With all the characters in the game and multiple feats requiring us to find specific combinations like a 'Light Side Unaligned Force User Attacker' or 'Dark Side Bounty Hunter Support,' we lose our minds trying to remember who fits where and clicking back and forth just to find the correct characters. This is absolutely mental! Also, there is no filter for characters that we are still farming... Can we have one for them as well?69Views4likes2CommentsImproving SWGOH Progression – A Community Proposal
The Future of SWGOH – A Community Discussion on Progression, Player Retention and Quality of Life Hello Capital Games and fellow SWGOH players! I'd like to start a discussion about the overall direction of Star Wars: Galaxy of Heroes and how the game could evolve to remain enjoyable for both new and veteran players. SWGOH has an incredible Star Wars universe, a huge character roster and plenty of interesting game modes. There is still a lot to enjoy. However, I believe there are areas where the progression system, resource management and overall player experience could be improved. This is not a request to make the game easy or to remove its long-term goals. It is about making progression more meaningful, flexible and enjoyable. I would also like to hear what other players think. These are suggestions for discussion, not demands. 1. Lightspeed Tokens – More Freedom for Players The introduction of Lightspeed Tokens was a great idea, especially the character-specific quests introduced during the Anniversary events. These quests encouraged players to develop specific characters while providing valuable rewards. I'd like to see this system expanded and brought back regularly. Suggested improvements: Bring back character-specific Lightspeed Token quests. Allow players to save their tokens indefinitely. Provide more predictable Era Currency rewards through daily and weekly activities. Give players the freedom to choose which eligible character they want to upgrade. For example, a 3,500-token upgrade that brings a character to 5 stars and Relic 5 would already be a significant benefit for free-to-play players. I would keep the existing premium Lightspeed Bundles. They offer a different level of progression and should remain a monetization option. The objective is not to replace paid bundles, but to provide a more accessible free-to-play progression path. 2. Ship Lightspeed Tokens – Addressing One of the Biggest Farming Bottlenecks Ship farming is one of the most frustrating aspects of long-term progression. Many important characters and Capital Ships require specific ships that can take months to farm. A good example is Jedi Knight Luke and Han's Millennium Falcon, which requires several Bounty Hunter ships. In many cases, the actual Capital Ship unlock challenge is relatively straightforward. The real difficulty is the long journey required to obtain the necessary ships. I'd suggest introducing two types of Ship Lightspeed upgrades: Individual Ship Upgrade Suggested cost: 5,000 Lightspeed Tokens. Upgrades one selected ship to 7 stars. Fleet Upgrade Suggested cost: 15,000–20,000 Lightspeed Tokens. Upgrades the required supporting ships for a selected Capital Ship to 5 stars. This could be especially useful for fleets such as Executor and Profundity. The Capital Ship unlock requirements and challenges would remain. The objective would simply be to reduce excessive prerequisite farming. Existing ship progress should also be taken into account. I'd love to hear whether other players would prefer individual ship upgrades or complete fleet packages. 3. Currency Storage Limits – Let Players Plan Ahead Another frustrating issue is reaching the maximum storage limit for currencies such as Guild Tokens. Players sometimes have to spend currency on items they don't need simply because they cannot collect additional rewards. I'd suggest removing storage caps for currencies earned through regular gameplay, including: Guild Tokens Raid Currency Championship Currency Era Currency Lightspeed Tokens Players should be able to decide when and how to spend their earned resources. This would encourage long-term planning and remove unnecessary restrictions. 4. Character Progression – Bring Back Targeted Challenges The Anniversary character-specific quests showed that players appreciate being rewarded for developing particular characters. I'd like to see similar challenges become a regular feature. Possible rewards could include: Lightspeed Tokens. Gear and Relic materials. Character shards. Additional rewards for reaching specific progression milestones. This would also make older characters more relevant and give players additional reasons to develop their rosters. 5. New Player Progression – Make the Galaxy More Accessible SWGOH attracts players because of the Star Wars universe and its iconic characters. Many people start playing because they want to unlock Luke Skywalker, Darth Vader or one of the Galactic Legends. However, the number of prerequisites can be overwhelming. Characters, ships, Gear, Relics and long farming requirements can make the journey feel almost impossible for newer players. I'd suggest improving access to older characters and ships, introducing more targeted progression opportunities and reducing unnecessary farming bottlenecks. Veteran players should still have meaningful long-term goals, but new players should have a reasonable path into the game. 6. Player Retention – A Game Should Not Feel Like a Second Job This is perhaps the most important point. Even veteran players can eventually become exhausted by the constant daily routines, resource management and repetitive farming requirements. For new players, the situation can be even more discouraging. I believe that giving players more freedom in how they progress could improve long-term player retention. The objective should be to make players want to return because they enjoy the game, not because they feel forced to complete another list of daily tasks. 7. A More Balanced Progression Economy All of these suggestions are connected. A more flexible Lightspeed Token system, better ship farming options, fewer currency restrictions and more meaningful progression rewards could work together. This would not eliminate the need for farming, resource management or long-term planning. Instead, it would give players more control over their progression. It could also preserve the value of premium purchases while providing better free-to-play alternatives. Final Thoughts – Let's Discuss the Future of SWGOH I believe SWGOH has a great foundation and a passionate community. However, after so many years, it is worth discussing how the game can remain enjoyable and accessible for everyone. We don't want every character handed to us. We don't want all challenges removed. We simply want more meaningful choices, less unnecessary waiting and a progression system that respects the time players invest in the game. We don't want SWGOH to become easier. We want it to become more rewarding, flexible and enjoyable for the long term. What do you think? Which of these changes would make the biggest difference to your SWGOH experience? Are there other progression or quality-of-life improvements you would like to see? Let's have a constructive discussion about the future of SWGOH!202Views1like13CommentsNo credit for completing Fleet Daily Quest
I have never seen this before, but I'm strongly suspecting it's directly connected to the Arena reshuffle and expect that even if I'm the first, it will be affecting others soon and the morning forum will be awash in people anxious about not getting rewards. Daily Quests are ... not ridiculously important if you only forget a day, but with the Era system completing them as often as possible is crucial to your advancement. Being blocked from completing fleet is 300 era whatevers, and then also robs you of daily completion for another 1600. This is 1900 or about 1/3rd of one node on the era track. This needs to be fixed, even if there's a workaround (and I'm in the process of exhausting my attempts and using this last attempt to time out and seeing if one of those conditions will make the fleet battle completion register). In the meantime, here's are 3 screenshots illustrating the problem. EDITED TO ADD: I've now been informed that this is already in bug reports, though I'll leave this up since people browsing the general discussion should also be made aware. Here's the initial bug report page: https://forums.ea.com/idea/swgoh-bug-reports-en/can’t-claim-fleet-battle-daily-quest/13834229174Views1like6CommentsA decade of friendships now lost
One of the reasons I stayed in swgoh for 10 years is the FRIENDS I have made. Eliminating arena and forced play with perpetual strangers destroys that. Are you planning on dismantling fleet arena as well? If so many will have no reason to stay. You cannot remove the most enjoyable aspect of the game and expect it to continue. Truly.300Views2likes16CommentsNice timing with profundity event and removing squad arena
I got the profundity and need prestige materials. But the only way to get the materials right now is trough, using money or to do the one challenge that gets you 10. Before you removed the squad arena shipment you could buy them there. All i am asking for is to get more material and better timing:(55Views1like0Comments