Ship Kit Concept: Jaster's Legacy
Inspiration: - Jaster's Legacy was the ship Jango Fett owned before he acquired Slave 1; it was named in honour of his mentor, Jaster Mereel; the ship was eventually destroyed on Oovo IV Unit Name: Jaster's Legacy Crew Member(s): Jango Fett Affiliation: Dark Side, Attacker Tags: Bounty Hunter, Cargo Ship, Mandalorian, Scoundrel Attacks and Abilities Basic: You Can't Run Deal Physical damage to target enemy and inflict Breach for 2 turns. If the target is already Breached, the weakest enemy then gains Breach for 2 turns. Special: Heavy-duty Firepower (Cooldown: 4) Deal Physical damage to all enemies and place Concussion Mines on them. Enemies with Target Lock or Breach can't Evade or Resist this attack. Then, Jaster's Legacy gains Potency Up for 2 turns. Crew: Making my way through the Universe Jaster's Legacy gains +5% Tenacity, Critical Chance and Critical Damage for each active Bounty Hunter ally or each enemy inflicted with Breach. Whenever a Concussion Mine explodes on the enemy, Jaster's Legacy and each Bounty Hunter ally gain 10% Turn Meter. If Slave 1 is present, it gains 50% Turn Meter instead. Reinforcement: Still Flying That Relic Enter Battle: Jaster's Legacy grants +25% Tenacity to each active Bounty Hunter ally and reduces the cooldown of Call Reinforcement on the Capital Ship by 1. Additionally, call a random Bounty Hunter ally to assist, and all enemies have -25% Tenacity for the rest of the battle.51Views1like8CommentsShip Kit Concept: Gorillas in the Mist Hunter
Inspiration: - The Mist Hunter was a modified Byblos Drive Yards G-1A Starfighter owned by the Bounty Hunter Zuckuss and his Droid Partner 4-LOM first appearing in the Expanded Universe. - The Mist Hunters' interior had an Ammonia Atmosphere, so Zuckuss wouldn't need his breathing apparatus - The Mist Hunter had a cloaking device, thus making it highly evasive; it'll be the Scimitar of the Executor fleet - The final piece of the puzzle to completing the Executor fleet, unless Jango Fett and Fennec Shand get their ships first. Unit Name: Mist Hunter Crew Member(s): Zuckuss (Pilot), 4-LOM Affiliation: Dark Side, Support Tags: Bounty Hunter, Cargo Ship, Scoundrel Attacks and Abilities Basic: Ionized Precision Shot Deal Physical damage to target enemy. If the enemy is Debuffed, inflict Target Lock and Ability Block for 1 turn. If Slave 1 is active, gain Stealth for 2 turns. If Hound's Tooth is active, reduce target’s Turn Meter by 20%. Special 1: Mistform Protocol (Cooldown: 3) (Zuckuss) All Bounty Hunter allies gain Stealth and Tenacity Up for 2 turns. Mist Hunter gains Foresight and Retribution for 2 turns. If any ally is already Stealthed, they recover 25% Health and Protection. Special 2: Viral Cascade (Cooldown: 4) (4-LOM) Dispel all buffs on target enemy and inflict Buff Immunity, Target Lock, Breach and Healing Immunity for 2 turns. If the target is already Debuffed, spread all debuffs to all enemies. Mist Hunter gains Speed Up and Potency Up for 2 turns. Unique: Sensor Masking Array Whenever Mist Hunter evades an attack, it grants Stealth to the weakest ally for 2 turns. If Slave 1 and Hound's Tooth are both active, Mist Hunter gains +25% Evasion and +25% Potency. While Stealthed, Mist Hunter cannot be critically hit. Reinforcement: Dual Minds, Singular Purpose Enter Battle: Mist Hunter gains Mistform for 2 turns: Mistform: +50% Evasion, immune to Target Lock, and heals 5% Health whenever an enemy is Debuffed.60Views0likes2CommentsShip idea: TIE Advanced v1 aka TIE Advanced prototype
Name: TIE Advanced v1 Affiliation: Dark Side Tags: Empire, Inquisitorius Crew: Either the Ninth Sister, Seventh Sister, Eighth Brother, Third Sister or Marrok The TIE Advanced v1, also referred to as the TIE Advanced prototype, was a model of TIE fighter and predecessor to Darth Vader's TIE Advanced. They were armed with two laser cannons and a projectile launcher used to fire tracking devices onto other ships. Unlike most TIE models, they were fitted with a hyperdrive and shielding and were mostly seen piloted by higher ranks within the Empire such as members of the Inquisitorius. In Galaxy of Heroes, the ship could be flown by either the Ninth Sister, Seventh Sister, Eighth Brother, Third Sister or Marrok. Discuss below what you think its abilities could be.69Views0likes3CommentsShip idea, complete/adjust existing fleet
Direct message to CG, I love the game, and i love ship gameplay. So i have a few (maybe a lot) of idea to help to complete the game, AND add/create new fleet to help this particular game mode. The ship situation is kinda desatrous. Leviathan is at the top of the meta for too long, counter are nerfed and modified every year. We are lacking diversity and content. Even with all of this I love this part of the game and i want this game mode to become better. Fellow player, I let you comment and/or complete my work. I've used a lot of information/data form the starwars fandom website to gather information about the ship and their pilot. So if there is any mistake it's one of mine. Do not hesitate to criticize my work, any feedback can help and make the game better if CG listen I let you check the attatchment below berfore reading my explaination that follows My first focus is ont the prequel. The base of my reflection came from the absence of ship for Admiral Trench. One of the less usefull conquest toon and he have the admiral tag, so we can make it better with the adition of a capital ship. To make a new seperatist fleet we (probably) need to split the GG fleet. The geo and piloted ship are under Malevolence (exept vultur's droid), and the non piloted ship are under Admiral Trench. You will notice the presence of the Lucrehulk or Nute gunray, a simple proposition to go with a potentiel Naboo/early republic fleet era My second idea come's from the Naboo battle and the lack of the youngest version of Anakin, Padme and the rest of the Naboo caracter of the Fantome Menace film. This can help to counterbalance the omnipresence of the separatist fleet if Trench and Gunray are added Next comes the lifter for Mace Windu's fleet. With a complete Negociator fleet (ETA 2, Marauder,BTYB Ywing, Plo koon, Ashoka and Fives) we are left with only three ship for Mace... (ARC170 Clone trooper and REx, and jedi counselar starfighter). So we need new ship for the Endurance fleet. CG has set the minimum number of ship for a fleet to five ships. So we add two new clone trooper ship V19 torrent and Z95 headhunter starfighters. My next step is the original trilogy, and in particular the rebels. I didn't work on the Empire, I'm not too interested into it, and I didn't have a lot of idea for it. I apologize for that. So rebels!! The first step is to add RED FIVE, come on CG we want to have Luke Xwing. The problem with adding it to the game is that the Profundity and Home one are both complete and running (thx Bwing). So we have to split thing up once again : Profundity and Rogue one ship, Home one and "og" ship and Mon Mothma with rebel cells ship (almost the same principle as the rebel figther tag for saw guerrera. So Profundity keep his lineup (maybe we can move millenium falcon, idk). We remove from Home One the pheonix ship and Raven's claw, and we replace them with Red Five, Awing and Vwing. Finally Mon Mothma get all the "rebel's cell ship" (phoenix, luthen rael, and mantis). The idea is to build a fleet of the early rebellion with the reunion of all the scareced ressorces of the rebellion. So Mon Mothma get a "non modified" MC80 starship and have a base lineup with Mantis, lunthen rael, and the ghost, and in the reinforcement we have the phantom2 and raven's claw. Idealy her should be a part with the empire addition but i did not do my home work so feel free to comment about those few idea : lifter for the executrix, TIE advanced V1 with inquisitour(thx to SIM VELOCITY for the idea on the forum) , and other prototype or rare TIE fighter, the removal of the Gar Saxon's gauntlet for a Mandalorian fleet CG being CG they added the entire pirate nation (almost) so we have a bit of room to imagine a pirate faction with a fleet. We use the Cumuluss class Corsair of Gorian Shard with a few cumuluse class snub fighter. And we can use Silvo and SM33 ship along with the Vane's snub fighter, the messon martinet (thx to DOSMAN2333 with this idea and his post on the forum), and maybe some other ship from the skeleton crew show (i haven't seen the show so i don't know what we can use from the show). And finally, a brand new Madalorian fleet. We can use bo katan and Gar saxon Gauntlet and Mando's N1 starfighter as a base for the fleet, with other mandalorian ship from the EU. We can also use the Skull suqadron fang fighter from the clon wars era. the capital ship can be any mandalorian capital ship from the Mandalorian wars from the old republic era. Enjoy ! and i'm curious to read your feedback Sorry for my english, it's not my first language May the force be with you99Views0likes6CommentsShip Kit Concept: Volt Cobra
Inspiration: - Sana Starros's ship from the 'Doctor Aphra' comics - Sana smuggled numerous items in the Volt Cobra, which gave the idea for a mechanic called Smuggled Goods, which works similarly to Wat Tambor's Tech. Unit Name: Volt Cobra Crew Member(s): Sana Starros Affiliation: Light Side, Support Tags: Cargo Ship, Rebel, Scoundrel Attacks and Abilities Basic: Wing-Mounted Cannons Deal Physical damage to target enemy two times. If the target enemy is Empire, attack a third time. This attack can't be Evaded or Resisted. Special: Full-View of the Targets (Cooldown: 4) Deal Physical damage to all enemies. If any allies have a Smuggled Good on them, this attack deals bonus damage. Volt Cobra gains Stealth for 2 turns if this attack scores a Critical Hit. Unique: Smuggling Compartment At the start of battle, or when called in as a reinforcement, Volt Cobra gains a bonus turn and access to the following Smuggled Goods in the form of abilities. When Volt Cobra uses a Smuggled Good, the target other ally gains its effects until defeated or the end of battle. The cooldown of each Smuggled Good is set to max and can't be reduced if all allies have Smuggled Goods or if it is active on an ally. Smuggled Goods can't be copied, dispelled, or prevented, and an ally can only have one Smuggled Good. Sith Artefacts: Gain 15% Turn Meter at the start of each enemy's turn, doubled for Rebel, Scoundrel and Cargo Ship allies. Dark Side enemies can't evade or resist attacks. E-11 Medium Blaster Rifles: Recover 5% Health and gain 5% Offense at the start of every ship's turn, and 5% bonus Protection and Potency if the ship is a Rebel, Scoundrel or Cargo Ship. Data-Tapes: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection. Reinforcement: Slip By Enter Battle: Volt Cobra gains +35% Counter Chance and Evasion. All Rebel, Scoundrel and Cargo Ship allies gain +20% Offense and Critical Chance. Increase all Empire enemies' cooldowns by 1.147Views7likes4CommentsCharacters of Conquest in weekly shipment
I took this screenshot 2 months ago and they haven't appeared there since. Does anyone know how often they appear there? I didn't find any information. Or maybe someone knows how often Malgus and his ship appear in store? Please don't write that conquest characters can be obtained in conquest shipment or proving grounds.35Views0likes0CommentsIdea: Vehicle Battles
Much like the fleet battles featuring starships from the Star Wars universe battling each other, how about vehicle battles ranging from land speeders to mounted beasts to air speeders pitted against each other? Vehicles and beasts which could be included based on the current characters featured in Galaxy of Heroes: 74-Z speeder bike - Scout Trooper Aurra Sing's swoop - Aurra Sing Bantha - Tusken Raider Bantha-II cargo skiff - Skiff Guard (Lando Calrissian) Basilisk war droid - Canderous Ordo Blizzard 1 - General Veers Blizzard 4 - Colonel Starck Bloodfin - Darth Maul Boga - Jedi Master Kenobi Ewok battle wagon - Wicket Flitknot speeder - Count Dooku Hang-glider - Ewok Scout Kybuck - Grand Master Yoda MTV-7 light vehicle - Snowtrooper Rey's speeder - Rey (Scavenger) Silver Speeder - Boba Fett Single Trooper Aerial Platform - B1 Battle Droid or STAP Storm IV Twin-Pod cloud car - Lobot (perhaps also a Cloud Car pilot added with it) T-16 skyhopper - Luke Skywalker (Farmboy) T-47 airspeeder - Wedge Antilles (plus another Rebel character like Wes Janson added) TSMEU-6 personal wheel bike - General Grevious V-4X-D ski speeder - Rose Tico, Finn or Resistance Trooper114Views0likes5CommentsProfundity
Does anyone know the quickest way to farm for the profundity journey guide if you are F2P? I literally just want it because of the coolness of it in Armada and the movies. Also could we have General Romodi and the Onager? I know the lore wouldn’t be quite match up with it, but then the lore isn’t definitive. Armada did this and it worked out well for them, so using him on the onager isn’t new. Final question: Why isn’t the rest of Inferno squad in SWGoH?86Views0likes2Comments