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Darth_DeVito
6 years agoSeasoned Ace
"vincentlondon;c-1829738" wrote:
Malak abilities :
on them: and Shock _ _a lor 2 turns. . l.
FINAL TEXT : Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be dispelled or prevented. Then, recover Health equal to the damage dealt. This ability cant be evaded and starts on cooldown.
Dark Infusion:+35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and basicac attacks inflict Healing immunity for 2 turns.
Unique 2 : Jaws of life : FINAL TEXT (ZETA) Darth Malak takes reduced damage from percent Health damage effects, and at the ... of battle he loses all Protection and gains that much Max Health. Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has bubled while he has less than 50% Health, and tripled while he has lesc Malak reaches each of these thresholds, he gains a bonus
The first ability seems ridiculously OP until you consider Nihilus' "Lol, you're dead" ability. Like Annihilate, this one starts on a cooldown. And unlike Annihilate, there are ways to mod around it (less health, more protection and defense).
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