"FitzChivalry;c-1518748" wrote:
I remember when STR launched and players noticed you can only use 5 teams per day, devs said that is unintended and they were going to remove that limit soon. I guess that was, once again, "soon" not soon.
Only the players doing heroic are happy with STR at this moment and they are like what - 1-2% of total player base?
They are happy because they get good rewards (besides Traya shards) but most importantly they are happy because they play it for 2 days at most and then they have a 2 day break before starting another heroic raid.
The other 98% of player base play it every day and that makes them (yes, all of them) NOT happy. Letting rewards aside, you can't be happy when you fight the raid 4-5-6 consecutive days just to be able to start another one 'cause you already have full tickets.
Yeah-yeah I know "your guild should farm a lower tier". Well, we are a 115m guild and we are alternating T5 with T4, but even so we need to run them continously and that makes us not happy.
In conclusion devs should take a closer look at all the players that are NOT doing heroic right now. You know, they are like 98-99% of total player base.
The limit they removed was on heroic. All other tiers have a 5 battle limit and it was never stated they would remove those, that is the same as all raids.
Even people doing heroic are complaining about the rewards...
The raid is new, lower tier guilds are going to have to build teams and get the mods to make the current strategy work for them. There would be no point in releasing a raid that could be "easy" or "quick" for guilds to beat is kinda pointless. The current toons and skills in the mix are just weaker towards this raid, which likely means something is coming. Yeah that's not a great reason to make guilds slug through a raid but if it wasn't for that when "the new thing" comes it will make a difference and if it was "easy/quick" before then it becomes a joke "over night"