7 years ago
Sith Raid T6: Good, but not perfect (yet)
So, I am in a 90mil guild and we started a Normal Sith raid.
Currently we are stuck in p1, and discussed how we feel about it.
Let's begin with the positives
Nihilus basic:
This is what makes Nihilus a really formidable foe. I really like that he can get behind protection, that is what makes Healers relevant again.
Annihilate
It is Nihilus after all... It is really good to have it, one needs to always watch its cooldown and time unbreakable will well.
Special abilities
These new abilities make the raid fresh and new and probably prevent an auto solo for long time.
Protection
Some might disagree, but I love the protection mechanic for Nihilus. Again, a fresh experience, and room for new strategies.
Negatives:
Cooldowns
The cooldown manipulation itself is a really good mechanic, but with the Fearsome Foe it is completely broken.
I would suggest to increase the cooldown on both Drain Force and Annihilate to 200%(double) for tier 6 and to 150%(1.5x) for the Heroic.
Speed
Well, I am sorry to say, but I hate the second unique "The Darkness In Which All life dies"
The problem, that I want to deal damage, so I need to hit. Normally it triggers the "Fearsome Foe" which is a great mechanic for the Raid bosses to be constant threat.
But, whenever I hit Nihilus, "Fearsome Foe" stacks with the unique "The Darkness"
The insane speed bonus wouldnt be an issue, but it also adds up his tenacity and makes him practically immune to TM manipulation.
This equals in the end, that there is no team, which could work. Not even the new marquees.
Marouder cant get any bonuses, Nihilus removes all buffs and cant be debuffed.
Visas Marr, well she assists which is really contraproductive, it only speeds up the process.
Darth Sion Cant inflict Pain. That is it, since he relies on pain so much.
Nor the old heroes can do anything
CLS The additional potency is nice. I was able to remove TM 1/6 and one I could inflict a ability block.
Vader His TM removal cant be resisted, so he could even work. The problem that he is a deadweight without the dots.
Thrawn The Fracture didnt have that much effect. Mainly, because every time he Fractures, he gives +120(!) bonus speed to Nihilus. The protection recovery is utterly useless.
Wampa is also useless. His protection wont save him from quick death.
So, my suggestion is to reduce the bonuses on "The darkness" I would say +10 speed or maybe change it to a percentage based chance to gain these buffs. "Whenever Nihilus is damaged he has 50% chance to gain +x speed and +x% tenacity" I still think 30 speed and 50% tenacity is way too much. A single Fracture means +120 speed and +200% tenacity.
Unbreakable Will
This special ability is really cool. There is only a minor problem with it.
It keeps the toon alive as long as they have it, but when it expires the toon usually dies right away.
To resolve this, please add to the Healer's buff sth like "Whenever an Unbreakable will expires, Healers gain 100% TM" and maybe "Reset all cooldown on all healing abilities" as well.
Overall, I think the new things make it really intresting. I am aware that the difficulty adresses the fact that Darth Traya is so overpowered.
However, I would really appreciate if I could try the 2nd phase as well in reasonable time.
It should be hard, but it is too hard right now.
(in numbers, in tier6 the avarage participation needed is more than 11mil dmg/player. Currently it is impossible. On tier 6, I cant imagine what is it like on Heroic, when Nihilus has 3 turns in a row (technically 2.5 turns on avarage, but it is practically the same). So, please look into this or give us toons or hints which are useful for p1. Vicas Marr is good overall, but doesn't really helpful in p1).
Thanks in advance.
The Order no.66 (which was the first).
Currently we are stuck in p1, and discussed how we feel about it.
Let's begin with the positives
Nihilus basic:
This is what makes Nihilus a really formidable foe. I really like that he can get behind protection, that is what makes Healers relevant again.
Annihilate
It is Nihilus after all... It is really good to have it, one needs to always watch its cooldown and time unbreakable will well.
Special abilities
These new abilities make the raid fresh and new and probably prevent an auto solo for long time.
Protection
Some might disagree, but I love the protection mechanic for Nihilus. Again, a fresh experience, and room for new strategies.
Negatives:
Cooldowns
The cooldown manipulation itself is a really good mechanic, but with the Fearsome Foe it is completely broken.
I would suggest to increase the cooldown on both Drain Force and Annihilate to 200%(double) for tier 6 and to 150%(1.5x) for the Heroic.
Speed
Well, I am sorry to say, but I hate the second unique "The Darkness In Which All life dies"
The problem, that I want to deal damage, so I need to hit. Normally it triggers the "Fearsome Foe" which is a great mechanic for the Raid bosses to be constant threat.
But, whenever I hit Nihilus, "Fearsome Foe" stacks with the unique "The Darkness"
The insane speed bonus wouldnt be an issue, but it also adds up his tenacity and makes him practically immune to TM manipulation.
This equals in the end, that there is no team, which could work. Not even the new marquees.
Marouder cant get any bonuses, Nihilus removes all buffs and cant be debuffed.
Visas Marr, well she assists which is really contraproductive, it only speeds up the process.
Darth Sion Cant inflict Pain. That is it, since he relies on pain so much.
Nor the old heroes can do anything
CLS The additional potency is nice. I was able to remove TM 1/6 and one I could inflict a ability block.
Vader His TM removal cant be resisted, so he could even work. The problem that he is a deadweight without the dots.
Thrawn The Fracture didnt have that much effect. Mainly, because every time he Fractures, he gives +120(!) bonus speed to Nihilus. The protection recovery is utterly useless.
Wampa is also useless. His protection wont save him from quick death.
So, my suggestion is to reduce the bonuses on "The darkness" I would say +10 speed or maybe change it to a percentage based chance to gain these buffs. "Whenever Nihilus is damaged he has 50% chance to gain +x speed and +x% tenacity" I still think 30 speed and 50% tenacity is way too much. A single Fracture means +120 speed and +200% tenacity.
Unbreakable Will
This special ability is really cool. There is only a minor problem with it.
It keeps the toon alive as long as they have it, but when it expires the toon usually dies right away.
To resolve this, please add to the Healer's buff sth like "Whenever an Unbreakable will expires, Healers gain 100% TM" and maybe "Reset all cooldown on all healing abilities" as well.
Overall, I think the new things make it really intresting. I am aware that the difficulty adresses the fact that Darth Traya is so overpowered.
However, I would really appreciate if I could try the 2nd phase as well in reasonable time.
It should be hard, but it is too hard right now.
(in numbers, in tier6 the avarage participation needed is more than 11mil dmg/player. Currently it is impossible. On tier 6, I cant imagine what is it like on Heroic, when Nihilus has 3 turns in a row (technically 2.5 turns on avarage, but it is practically the same). So, please look into this or give us toons or hints which are useful for p1. Vicas Marr is good overall, but doesn't really helpful in p1).
Thanks in advance.
The Order no.66 (which was the first).