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8 years ago
"Franimus;c-1488652" wrote:
Any thoughts on f2p teams? I'm afraid for what my guild will be able to do (or rather, not do) after the raid changes.
There's quite a few around this thread. What's been working for me so far:
Thrawn, Veers, Deathtrooper, Magmatrooper, Trooper Of Your Choice (I've been using Snowtrooper for the damage, but think I should swap to Shoretrooper). Pump the Tenacity on Magmatrooper so that he reliably resists Defense Down and then every time he uses his basic attack he gains 90% turn meter. Throw Deathmark on Nihilus with Deathtrooper and you can get a nice bit of damage.
All five Jawas, keep the adds alive as long as you can and juggle attacks between them and Nihilus to mitigate Defense Down and protection theft, then ride the Scavenger's (and to a lesser degree the Engineer's) Thermal Detonators for a lot of damage.
Zeta Barriss led-Jedi, she'll heal passively. It doesn't super-matter what jedi you use with her, but ones that don't call assists or use buffs are probably your best bet. (I've been using original Asohka, Mace Windu, Qui-Gon Jin (since you can control when his assist happens) and Aayla, who I will drop once I've modded up someone else. Aayla is good, but her counterattacks and randomized assists will grant Nihilus more protection than her damage is worth.)
Darth Nihilus-led sith, no matter how many times you attack Raid Nihilus won't gain any protection from you. He'll still get protection at the start of his turn based on the number of buffed allies you have, but you can get through that.
In p2, Phoenix Squad can survive for days without having to worry about the soothing ability. I forget who you drop (Chopper? I think Chopper) for Sabine, since you'll get plenty of healing from Kanan and Sion hits protection so Zeb's Unique will keep you alive.
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