7 years ago
Sith Triumvirate Raid Changes [MEGA]
Most recent change announcements:
FAQ RESONSES:
1. This will only affect Raid bosses, not other game areas.
2. This will have some minimal effect on Pit and AAT raids, but will not be nearly significant.
3. We will monitor the update afterwards and make sure design goals are being met.
4. CLARIFICATION:
The planned changes are designed to guard against STHan exploiting an infinite Turn Meter loop in Phases 3 and 4 of the Sith Triumvirate Raid. Consequently, those units with “on-damage” turn meter effects will see a change in performance in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” effects applying resistible effects are performing very close to previous levels in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” healing effects are less survivable in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
5. RESTATED FROM ABOVE:
Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.
"CG_TopHat;d-161683" wrote:
Hello Holotable Heroes,
...
Sith Triumvirate Changes
In the context of our above philosophy, we wanted to let you know that we are going to be making the following changes to The Sith Triumvirate.
In Phases 3 and 4, Darth Traya’s Bonds of Weakness will no longer activate “on-damage” abilities. This will affect the following characters:
- Stormtrooper Han
- Veteran Smuggler Han
- Veteran Smuggler Chewbacca
- Kylo Ren (Unmasked)
- Commander Luke Skywalker
- BB-8
- Stormtrooper
- Savage Opress
- Royal Guard
- Obi-Wan Kenobi (Old Ben)
- Kylo Ren
- Rey (Jedi Training)
- K-2SO
- Death Trooper
- Clone Wars Chewbacca
- IG-100 MagnaGuard
- Darth Sion
We’ve made this change in response to some behaviors we’ve seen in the game around Stormtrooper Han’s ability kit. Specifically, Stormtrooper Han’s Unique, Bluff, and his first special ability, Draw Fire, were facilitating “infinite loops” of turn meter gain in Phases 3 and 4 of the Raid. In an effort to make the change uniform and not single out Stormtrooper Han, we’ve updated all characters with on-damage abilities to also not be affected by Bonds of Weakness. Darth Traya’s Raid Descriptions will be updated appropriately to reflect this change.
We’ve also made another change to Darth Traya in the Raid to prevent another rising, unintended strategy we’ve observed. Some players are using a combination of stealthed units and Nightsister Zombie to go well past the intended Enrage of Darth Traya. Now, when Darth Traya becomes Enraged she will dispel all positive status effects on her enemies and apply an undispellable, unresistable buff immunity as well.
Finally, our initial data indicates Expose is stifling other teams from finding a competitive place in the Sith Triumvirate Raid. We will be changing the amount of percent health damage Expose does in all Raids. Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.
We expect these changes will occur next week.
As always, we appreciate your continued support. Thanks for playing with us.
CG_TopHat
FAQ RESONSES:
1. This will only affect Raid bosses, not other game areas.
2. This will have some minimal effect on Pit and AAT raids, but will not be nearly significant.
3. We will monitor the update afterwards and make sure design goals are being met.
4. CLARIFICATION:
The planned changes are designed to guard against STHan exploiting an infinite Turn Meter loop in Phases 3 and 4 of the Sith Triumvirate Raid. Consequently, those units with “on-damage” turn meter effects will see a change in performance in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” effects applying resistible effects are performing very close to previous levels in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” healing effects are less survivable in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
5. RESTATED FROM ABOVE:
Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.