Having had recent bad luck with the match making system, I’ve ended up going from Aurodium 1 down to 4. I’m a little under 6M GP, and every player I’ve gone up against in the last 2 events has been 7....
I understand the skill rating change is them same for both winner and loser, but why on Earth would it start high and reduce over the course of the season? Why shouldn’t GP be taken in to account? It seems like a fairly obvious thing to implement. It’s basically down to chance, not skill. Maybe it needs to be renamed….
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