"Ultra;c-2275805" wrote:
Setting Timeout defenses is a strategy
Which the OP acknowledges and has no issues with - and while the game does need to look good, there comes a time (sic) when those visuals began to impact other aspects of gameplay, and setting a defensive team that is timing out due to waiting on extensive animations is cheesing the system, not being strategic.
it’s been acknowledged as an issue in the past (that is how we got to 4x gameplay in the first place), I’ve gotta agree that it might be time to take another look at it.