Forum Discussion
8 years ago
"BrianBuchanans;835794" wrote:"Tuftedpaper85;835761" wrote:
People defending chaze are missing the point. I struggled mightily against them but since I've discovered strategies to beat them; however, that doesn't mean that they're balanced or okay. I strongly believe that Baze is useful even without the massive health pool and auto taunt thanks to his dispelling kit. Most dispellers have one move to dispel; Baze has two including an aoe dispel, and plus he benefits from turn meter gains when other toons gain buffs. If you take away his dispelling kit, Baze is still useful thanks to his auto taunt and synergy with Chirrut. Combined, they make him op because no other toons do that.
Chirrut is useful simply for his ability to equalize heal and cleanse/provide tenacity up in the same move. Even without that move, he'd still be useful thanks to his speed and damage and his ability to stack heal over times on allies. Combine them all together and he becomes op. That's the point
Baze is very, very well-rounded; I agree with you there. But the thing about these toons is that they've got glaring weaknesses, many of which have already been mentioned. Another I'd like to mention is the ability to abuse Baze's retribution to feed your team turn meter with STHan; ability block him for two turns with Boba and you'll get a solid five turns before the playing ground levels out.
A note about Chirrut—he can either equalize health and give tenacity up OR equalize health and change debuffs to HoT, not both at the same time. This make him INCREDIBLY prone to Boba's Execute under Vader Zeta; when he cleanses, the number of status effects is doubled, essentially inviting immediate death for the toon of your choice. You can bet the AI will make that mistake.
Even with all of the power considered, we have plenty of ways to take these dudes out. The acceptable power level has certainly increased, but the ways to meet that power level have widened greatly from the days of Ben-Rey-QGJ-GS-RG.
You mention boba and Vader zeta...don't you see the problem with doing that though? Vader requires a zeta and boba had to be reworked over the past month to be a counter to them. You shouldn't need zetas or toons to be reworked to counter 4-5* toons that are only omega'd. Isn't that a sign that they're imbalanced?
I'm well aware that these toons have weaknesses and are beatable but that's not the point. My issue is that they put an entire arena team's worth of skills into two toons. What kind of ridiculous skills will their next toon release have to balance out chaze? This kind of power creep is a huge turn off to the average player, who takes a month to two months to farm up and max out a new toon.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,371 PostsLatest Activity: 35 minutes agoRelated Posts
Recent Discussions
- 35 minutes ago
- 5 hours ago
- 5 hours ago
- 6 hours ago