Forum Discussion

excoach's avatar
8 years ago

Solo raid idea, with a fresh new twist.

A raid that refreshes every night for a week, ( or once a week) rewards are given in tiers. X amount of Phases complete would get you X number of rewards. Raids start every Saturday morning and end every Friday-Saturday reset. No restarting till Saturday Morning. No raid tickets.

There should be no berserk mode where after 12 rounds the enemy gets super power and destroys your entire team. BUT, there could be 10 phases with the last 3 being considerably harder. Most veteran players would easily get to 50% before hitting the grind wall. Here is the twist, you can play 6 per team after phase 7. I'd like this to have Saw Gerrera shards as a reward after 50% of the raid completed. Saw should not be a Rebel. But a new faction...an extremist. And they can make 7 more extremist characters to join him. And reward their shards slowly over time as extra rewards.

Rewards after completing ideas

Phase 1-3 minimum level 60. Rewards 100k credits, 25 crystals, 2 gear packs (blue)
Phase 4-6 minimum level 75 rewards 500k credits, 250k ship credits, 50 crystals, 5-7 Gerrera shards, 2-4 random extremist shards. 2 gear packs purple.
Phase 7-9 minimum level 83 rewards 750k credit, 400k ship credit, 75 crystals, 6-9 Gerrera shards, 3-5 random extremist shards. 3 purple, 1 gold gear pack.
Phase 10 Raid complete min level 85. 1 mil credit, 600k ship credit, 100 crystals, 12 Gerrera shards. 5-7 Random extremist shards. 3 purple, 2 gold, 1 red gear packs.

The enemy's could be completely random, after every 100 enemies, a boss surrounded by tanks appears, defeat the boss. Clear the tier. Every tier the skill of the enemy increases.

  • "KueChael;103007" wrote:
    A raid that refreshes every night for a week, rewards are given in tiers. X amount of Phases complete would get you X number of rewards. Raids start every Saturday morning and end every Friday-Saturday reset. No restarting till Saturday Morning. No raid tickets.

    There should be no berserk mode where after 12 rounds the enemy gets super power and destroys your entire team. BUT, there could be 10 phases with the last 3 being considerably harder. Most veteran players would easily get to 50% before hitting the grind wall. Here is the twist, you can play 6 per team after phase 7. I'd like this to have Saw Gerrera shards as a reward after 50% of the raid completed. Saw should not be a Rebel. But a new faction...an extremist. And they can make 7 more extremist characters to join him. And reward their shards slowly over time as extra rewards.

    Rewards after completing ideas

    Phase 1-3 minimum level 60. Rewards 100k credits, 25 crystals, 2 gear packs (blue)
    Phase 4-6 minimum level 75 rewards 500k credits, 250k ship credits, 50 crystals, 5-7 Gerrera shards, 2-4 random extremist shards. 2 gear packs purple.
    Phase 7-9 minimum level 83 rewards 750k credit, 400k ship credit, 75 crystals, 6-9 Gerrera shards, 3-5 random extremist shards. 3 purple, 1 gold gear pack.
    Phase 10 Raid complete min level 85. 1 mil credit, 600k ship credit, 100 crystals, 12 Gerrera shards. 5-7 Random extremist shards. 3 purple, 2 gold, 1 red gear packs.

    The enemy's could be completely random, after every 100 enemies, a boss surrounded by tanks appears, defeat the boss. Clear the tier. Every tier the skill of the enemy increases.



    Wasn't the guy in charge of Saw's extraction squad a Tusken? I think they should add him as a leader for Tuskens.

    Great idea in general. Very well thought out.

  • Also, was this meant to have people level up all their Toons as best as possible instead of leaving their unwanted Toons at Level 1?
  • No more rebels. Neither Jedi Luke, neither any rebels at the moment, even Sith are not considered.
    So let say Imperial/Jawa/Clone/Separatist/etc... but not the common ones we have and we get ride of.
  • "Guest;1001046" wrote:
    No more rebels. Neither Jedi Luke, neither any rebels at the moment, even Sith are not considered.
    So let say Imperial/Jawa/Clone/Separatist/etc... but not the common ones we have and we get ride of.


    This is pretty much an impossible dream. There are way more rebels waiting to be added, but not a lot of other characters. Star Wars is a story of the Skywalkers and the Rebels. The empire, the Sith, whatever else are all there simply to get beat on by those two. They get to beat on other factions so they look too powerful for the Rebels and Skywalkers to beat.

    I mean, go on a Dragonball game and demand that Yamcha be as powerful as Goku. It's kind of the same thing.

  • "Woodroward;1001128" wrote:
    "Guest;1001046" wrote:
    No more rebels. Neither Jedi Luke, neither any rebels at the moment, even Sith are not considered.
    So let say Imperial/Jawa/Clone/Separatist/etc... but not the common ones we have and we get ride of.


    This is pretty much an impossible dream. There are way more rebels waiting to be added, but not a lot of other characters. Star Wars is a story of the Skywalkers and the Rebels. The empire, the Sith, whatever else are all there simply to get beat on by those two. They get to beat on other factions so they look too powerful for the Rebels and Skywalkers to beat.

    I mean, go on a Dragonball game and demand that Yamcha be as powerful as Goku. It's kind of the same thing.


    Star Wars is told from the rebel/ light side perspective . But if you want more Empire/Sith/ unique characters then they have to dip into legends. Otherwise look for 5 more resistance and possibly 3 new first order in December. Kind of like rogue one, 8 rebels 3 Empire. Because so many Empire are faceless troopers. They can add military levels, like the clone Sargent. But Imperial commander, ATAT Driver, The 501st Legion... (Endor troops). In theory, you could have 2-4 storm troopers lead by an imperial leader. Like Stormtrooper, 501 st Stormtrooper, Death Trooper, scout Trooper, all lead by Krennic or Vader.
  • Came up with this a while back, throwing it back out there

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/999819#Comment_999819
    I think he could bring an extremist squad to this game . His kit would be brutal. Hard Interrogation, Rewards through Sacrifice, Never Die Easy are just a few abilities I thought about.
    Hard Interrogation would be like Dengars rifle hit, and it would deal speed down and ability block on target. With DoT on random enemy.
    Rewards through sacrifice, make one ally taunt until hit, then gives and all extremists retribution.
    Never Die Easy, like Boba, Saw comes back with full turn meter.
    leader abilities, like Phasma 60-75 % chance of extremist assists.
    Basic - has damage plus 25% chance of offense up on all extremist.
    The little ugnaught extremist should be a tank killer, as he blew up the tank in rogue one.