Forum Discussion
9 years ago
....edited out the cranky stuff - this forum... need to step away from it........
I'm OK with the arena as is and I'd rather see new tables in this game than a variant of something we already have. I'd also rather see all major bugs solved than a revamped system that may add more bugs.
In their other game (hoda) the pvp is based on a total number of pts you accumulate beating people's team up during a fixed period of time, and top rewards are items and units, some pvp exclusive. Guess what? It was a game of p2w even more that swgoh arena.
In the current arena, f2p have a chance at top 10 if they are willing to spend a few crystals to climb up there when they can, as opposed to hundreds of $ on refreshes regularly to win top spot in EACH pvp event. And you don't "lose" your gain so much every day, compared to a full reset for every new pvp event.
Got locked a few times? next time lock yourself 10 seconds earlier. Learn to see who's in the ranks and likely to target you...
I'm OK with the arena as is and I'd rather see new tables in this game than a variant of something we already have. I'd also rather see all major bugs solved than a revamped system that may add more bugs.
In their other game (hoda) the pvp is based on a total number of pts you accumulate beating people's team up during a fixed period of time, and top rewards are items and units, some pvp exclusive. Guess what? It was a game of p2w even more that swgoh arena.
In the current arena, f2p have a chance at top 10 if they are willing to spend a few crystals to climb up there when they can, as opposed to hundreds of $ on refreshes regularly to win top spot in EACH pvp event. And you don't "lose" your gain so much every day, compared to a full reset for every new pvp event.
Got locked a few times? next time lock yourself 10 seconds earlier. Learn to see who's in the ranks and likely to target you...
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