"Pyramidshawn;22003" wrote:
As we all know, players like to lock down the top spots by remaining in combat perpetually until payout time. This is becoming more prevalent as the level of competition catches up and there are tens or people vying for those spots at the same time.
My idea is both
A- Reward the player for the highest rank they achieved throughout the day and
B- Drastically reduce the payout so it doesn't hurt EA/CG in the long run and people continue to purchase crystals etc.
Whether you agree with me or not, I think most people who are in this situation of spamming combat and timing refreshes would like a resolution to this problem.
I agree with your first point. It's rather annoying to have to devote 1-2 hours a day before payout to take a top rank. Especially now that with the payout moving back an hour I don't even get a chance to compete. There are tons of people who don't even have a chance simply due to personal schedules. Making the payout to include best rank for the day I think would be best and most fair for the vast majority.
I'm thinking that they could do two things in regards to the payout. Give a smaller shard payout based off of the best rank you achieved that day. As well as have a lager payout for what rank you hold by payout time. If they did the amounts right then the top spot would still get the amount they are getting now. Here is my suggested new payout system.
SHARDS PAYOUT
Rank - Current - Daily Best - Updated Final Rank Payout
1 ---- 500 ---- 150 ---- 350
2 ---- 450 ---- 140 ---- 310
3 ---- 400 ---- 130 ---- 270
4 ---- 350 ---- 120 ---- 230
5 ---- 300 ---- 110 ---- 190
10 ---- 250 ---- 100 ---- 150
20 ---- 200 ---- 75 ---- 125
50 ---- 150 ---- 50 ---- 100
100 ----100 ---- 25 ---- 75
200 ---- 75 ---- 20 ---- 55
500 ---- 60 ---- 15 ---- 45
1000 --- 50 ---- 10 ---- 40
2500 --- 40 ---- 5 ---- 35
Examples:
1. For the first two examples lets say this person works evenings and can only plays in the morning and spend one refresh. If they start in top 50 and get to first place (locks in 150 shards) but then got knocked back to top 50 (100 more) by payout time 10 hours later. They would end up getting 250 shards. 100 more shards than they currently are getting.
2. Starts in top 100 and works down to top 20 (75 shards) and gets knocked to top 100 (75) by payout. They would get a total of 150 shards. 50 more than before.
3. Person plays an hour or two before payout time and fights to block and take first. They took first (150 Shards) end up getting sniped to 4th (230) by payout. They would get 380 shards. 30 more than before but still 120 less than first place.
Basically, players who do do all 5-10 battles (1-2 hours) will get a
minor reward for taking the time to get the best rank their team can achieve. Naturally, players who have good enough teams to take top ranks will result in a slightly larger reward that those who's "best rank of the day" is not in top ranks.
There are two other very important thing to point out by addressing the payout this way. First is, anyone who holds their best rank will not see a decrease in their rewards. Secondly, If all top 5 players took first at some point, the final payout for each rank wouldn't actually change much. They would be battle for 40 shard upgrade between the ranks instead of the current 50.