Forum Discussion
8 years ago
So personally I really enjoy the try before you buy method a lot, however I do think that the rewards could be a little higher to encourage me to spend money. Say if by the end of the tournament Death trooper and Director Krennic were 5* this is close enough in my mind to being useful for raids, GW and other aspects of the game and worth my money to invest and finish out the character. Another idea I would suggest is possibly rather than a pack that was for shards (release the character at 7 stars) but a pack of the most common gear required by the characters. Like both Krennic and Death trooper require 100+ MKVI syringes and 200+ MK 8 Electrobinoculars maybe make the pack with say 10-50 of these specific high quantity gears that are required by the characters because if I see that I now have this viable character but no gear I am more likely to spend my money on the gear to make them viable whereas I am a lot less likely to spend money when I see I need to not only pay to get them usable but also to get the gear required to make them usable, on-top of that the gear can be used by plenty of other characters making it more valuable to a wider base of players. Also I would love to see the addition of repeating the game modes, I only got Krennic to go twice in all four game modes as I was more interested in making sure I completed it the first go round than to really test out the character, if there is a way to allow us to repeat the challenge, for no additional rewards or cost, I think this would be a great help as now I can tailor a team to really test out Krennic and later Death trooper knowing both the difficulty and characters I will be facing.
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