7 years ago
Speed glitch against CLS
Every arena fight against CLS squads, the entire squad is going first every single battle, despite my slowest character having higher speed than almost every one of those toons. I have at least 2 that...
"Woodroward;c-1512081" wrote:"Huatimus;c-1511916" wrote:
Good lord, are we still talking about the turn meter filling to 1000???
It hasn't worked that way since 2 years ago!
Let's not look at whatever fan site you are linking and go straight to the source by the actual game Dev:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/42003y/detailed_analysis_of_poes_bravado/cz8hvc1/
Excerpt:
Speed does not function in "tiers", nor is there such a thing as a speed "tick"--it's actually a continuous rate of fill; all other things being equal, a unit with 144 Speed will always get the first turn before a unit with 143 Speed. A Speed value of X means that a unit gains X% of their Turn Meter per unit time. So, when comparing two very fast units (say, Unit A with 167 Speed and Unit B with 143 Speed), when Unit A reaches 100% Turn Meter, Unit B would be at 85.6% Turn Meter.
Turn meter fills to 100%, not to 1000 or whatever arbitrary number that makes you think is easier to explain Speed."Darthpedro;c-1511685" wrote:
Turn meter gain can override speed difference. 5% turn meter is equal to about 50 speed just so you know.
If we use the Unit A and Unit B example above, are you telling me that the approximate difference of 15% turn meter between the 2 units is equal to 150 speed? What does this 150 speed even mean? Unit B needs 150 extra speed to be faster than Unit A? Or if Unit B had gained 15% TM, then his speed is 143+150 = 293?
To be fair, it may still fill to 1000 (as the only thing we know for sure is they made the ticks smaller), but if it does it stops right at 1000 now.
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