4 years ago
SLKR vs SEE
I'm just thinking about the future here. After I get GAS soon, I will probably go get SLKR or SEE. Which one should I go with? I see the benefits of both - from a strategic standpoint, SLKR seems bett...
\"Jake0000;d-234651\" wrote:
Basic (Telekinetic Throw): Deal physical damage to the user for 20% of their health. Ignore protection and inflict healing immunity for 1 turn.
\"Jake0000;d-234651\" wrote:
Special (Force Unleashed): Stun all Jedi for 1 turn. Reduce turn meter of all enemies by 50% if turn meter is above 50%.
\"Jake0000;d-234651\" wrote:
Special (Repulse): Deal physical damage to all enemies. Remove all buffs from enemy team. For each buff removed grant 5% protection to all allies.
\"Jake0000;d-234651\" wrote:
Unique (House of Marek): All dark sides allies have +50% protection and +50% health. Whenever an ally inflicts a debuff increase Starkiller's turn meter by 10%.
\"Jake0000;d-234651\" wrote:
Unique (Hidden Presence): Starkiller and Darth Vader can target stealthed units and ignore taunts. When a sith ally falls below 100% health then stealth for 1 turn.
\"Jake0000;d-234651\" wrote:
Leader (Nature of the Dark Side): Sith allies inflict damage over time on basic. Sith allies are immune to debuffs. 20% of Starkiller's Offense, Critical Damage and Critical Chance is given to the rest of the team. Sith allies gain +10 speed for every Jedi on the enemy team and +5 speed for every Lightside character on the enemy team. Jedi cannot increase turn meter aslong as Starkiller is active.
\"Jake0000;d-234651\" wrote:
Basic (Telekinetic Throw): Deal physical damage to the user for 20% of their health. Ignore protection and inflict healing immunity for 1 turn.
\"Jake0000;d-234651\" wrote:
Special (Force Unleashed): Stun all Jedi for 1 turn. Reduce turn meter of all enemies by 50% if turn meter is above 50%.
\"Jake0000;d-234651\" wrote:
Special (Repulse): Deal physical damage to all enemies. Remove all buffs from enemy team. For each buff removed grant 5% protection to all allies.
\"Jake0000;d-234651\" wrote:
Unique (House of Marek): All dark sides allies have +50% protection and +50% health. Whenever an ally inflicts a debuff increase Starkiller's turn meter by 10%.
\"Jake0000;d-234651\" wrote:
Unique (Hidden Presence): Starkiller and Darth Vader can target stealthed units and ignore taunts. When a sith ally falls below 100% health then stealth for 1 turn.
\"Jake0000;d-234651\" wrote:
Leader (Nature of the Dark Side): Sith allies inflict damage over time on basic. Sith allies are immune to debuffs. 20% of Starkiller's Offense, Critical Damage and Critical Chance is given to the rest of the team. Sith allies gain +10 speed for every Jedi on the enemy team and +5 speed for every Lightside character on the enemy team. Jedi cannot increase turn meter aslong as Starkiller is active.