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tiffer72
6 years agoRising Veteran
"GJO;c-2126533" wrote:"DarjeloSalas;c-2126489" wrote:"StarSon;c-2126483" wrote:"DarjeloSalas;c-2125493" wrote:
Here’s one for you...
We went in on 43/50 (226M). We have several guild members on vacation / travelling this weekend. I guess opponents went in on 45/50.
Here’s the board after 2hrs 45 mins
We’re quite TW focused, but the margin of victory can’t just be down to us having 2 less players than them, surely?
Yes, which is exactly what I (and others) have been saying for over a year. Even being 2 players off is enough to throw the MM out of whack to get matches exactly like what you showed.
Although, margin of victory... did they eventually clear? Lots of guilds just can't be that active in the first 3 hours.
They did eventually, but the winning margin was ~400 points.
We dropped 9 battles total. They dropped 79.
I don’t think a 2 player difference was the cause here. We are PvP focused (we’ve had fewer than 9 drops on several occasions) and our opponents obviously aren’t.
I mean, they dropped more than 9 clearing a zone of Bossk led Bounty Hunters - that’s surely got nothing to do with one guild having 2 more members? They dropped 7 clearing a Carth lead OR team zone.
You have to remember that matchups analysed on paper don’t tell the whole story. If you’ve got one guild who have a problem with TM-loading Geos and Nightsisters facing another who know their counters, the result is pretty clear regardless of the stats.
C'mon, everybody simply KNOWS: whoever enter with signifcant less players will win (2~3+). If you want make a point, bring a TW when your guild had 5+ more members than the adversary and got a win. Then, you goint a point.
P.S.: We do use that, we limit players to 42. Still unbeaten this year this way. When we relax and accept 45 to 47 members max, we have a winning rate of 66%. The last one we got sandbagged, 45 players against 40. No need to try.
P.S.2: Easy fix for Cg, just add to the code to pair guilds with 1+, 1- players assigned to TW. If you enter with 48, you'll be assigned against a guild with 47, 48 or 49. The prizes are not so good, so keep it funny at least.
OK, ( @GJO ) so just so I understand. By limiting the number of entrants you believe the TW will go in your favour which would tie in with some of my earlier calculations... Last TW their 28 or 29 vs. our 34, previous one their 33 or 34 vs our 39. Both where we had more and quote "5+ more members" where we were apparently a match, and we won both times, so I want to make a point @DEVS & @CG... Clearly there's a group of intelligent people here, and I know way more than I am, but I could do a better job in excel of matching guilds lol (the lol means I am just making a joke, I don't actually have a spreadsheet where I have tried this so please don't ask me for a copy (" ,))
@Kyno
This post is about highlighting to CG and the Devs that TW MM doesn't work as well as they think it does, it is about asking them to listen, listen, and then listen some more. To see that we have examples, to look and maybe even talk to us and to come up with some alternatives solutions that could be tested.
I know no-one is being nasty and most of the banter is friendly, but this is just about making the game more fun. Once again, thank you for you comments and participation...
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