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Scruminator
4 years agoSeasoned Ace
"CG_Tusken_Meathead;c-2375207" wrote:
What specifics about those GCs did you like?
Primarily it required us to think outside of the box. Several you had use really odd squad compositions to accomplish the feats. Some examples include having to complete the battle with a LS and DS character surviving while also requiring all Galactic Republic characters, plus needing to gain stealth X number of times/score 30 critical hits, etc,
There are definitely quite a few of those GCs that provide a real challenge but are rewarding when you finally beat it. All the Inquisitor ones are “Do you have Inquisitors? No? That’s too bad. You should buy them”. I’ve lost count of how many GCs required Inquisitors, but I’m fairly sure it’s been every other one for months. Stop… if you’re trying to allow people who made the mistake in farming Inquisitors to have a place to use them since in virtually every other game mode they’re useless, you should probably address the fact they’re a terrible faction. Second Sister’s only use is her ship, which I’ll grant is very good as a reinforcement.
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