Forum Discussion
RancorPackGuild
9 years agoNot applicable
"MBL_66;908580" wrote:
Just make it so that whoever finishes first ranks the highest
That's what I am saying.
"DarthBarron;908549" wrote:
@RancorPackGuild - I honestly don't see how damage caps fixes anything. As long as you open the raid for people to post a '0' on the board for 24 hours or so, no one misses a reward. The rules become very simple and very fair for advanced guilds.
If people cannot read the zero damage rules then your little fantasy falls all apart.
I am not going to delete a third of my players because they are not able to read the rules.
"JohnGalt;908561" wrote:
@RancorPackGuild Damage caps only increase the problem being raised here. Say you put a damage cap of 4m on the raid, and have 15 players all get the 4m. There is still the issue on how to assign 1-15 for the ties. That is the purpose of this thread as the current system always puts some at the top of that list and others always at the bottom.
4 million was a figure. It could be incriments of 500k
500k
1m
1.5m
2m...
If the raid is not completed after 36 hours I just simply free up the handicap and let it be for a free for all after that. Again whoever reaches the cap first is first place just like scoring tiebreaker was in tournaments.
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