Forum Discussion
7 years ago
"Taejang;c-1745195" wrote:
Funny thing about this game, 750k GP is considered "very low" by just about everyone, even though it has taken me three months of daily play to get here, often hours a day. Obviously in an absolute sense, 750k is waaay lower than 3-4 million, and three months much less than two years or whatnot. I get the feeling CG spends little to no time on content or testing for my "stage" in the game.
Which to some degree makes sense. CG's revenue is likely coming from accounts with much higher GP than mine. Some pretty questionable design choices in the low-end content though. GA's matchmaking might be another one of those choices that simply wasn't thought out for folks at my stage.
It's because it is very much a transitory stage still. Sure, any GP is technically transitory, but there's significantly less difference between say 3.2 and 3.6 million than there is between 700k and 1.1m. However, to your original point about GA matchmaking, your GP band isn't special or unique. PvP, in any mode, requires strong, well geared teams, and good mods. The point of PvP, as opposed to PvE, is to make you constantly grow and evolve your roster, and to make you do it to compete with other people. With PvE modes (raids, TB, etc...), you only need to build your roster to the point where you can complete the content; you then don't have to improve your roster unless and until new content is released. With PvP, you have to continually work on your roster. If GA matchmaking paired based on whatever mirror match type formula people want (number of g12s, number of zetas, whatever), then there wouldn't be the incentive to improve your roster, because improving your roster would just land you with a new category of mirror match opponents to equal your improved strength. It goes against what PvP in this game is intended to do.
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