Forum Discussion

DrD543's avatar
8 years ago

Suggestion: Add Re-Roll Option to Mod Shop

I've long thought there should be some kind of re-roll option for mods. Games like Diablo 3 have shown the value of such customization, and I guarantee people would be willing to pay crystals for it. However, the sticking point with the idea is what to do with leveled mods that have already rolled their stats, potentially multiple times per stat. And would it be fair to those with already leveled mods for that option to be introduced but only be available on unleveled mods?

I was recently refreshing mod shop when it hit me. What if you could only re-roll mods in the shop before purchasing them. That would alleviate both concerns as well as solve the number one problem of the mod shop, which is all the mods you'd buy "if only X was Y".

Here's a mockup I created for the idea:

http://i.imgur.com/NBazu9Q.png

Basically, when you click to preview the mod in the shop, there'd be a button with a "dice" icon that could be clicked to re-roll the mod, opening up a secondary dialog where you'd select to re-roll either the set, the primary, or one of the secondaries. The 100 crystals I put in the mockup is just a proposal if the cost is fixed, however alternatively you could consider a scaling cost from 50-100-150-etc. Also, I think it'd be important to lock down all other checkboxes after the first re-roll to avoid re-rolling more than one individual stat. This is something Diablo 3 does with Enchanting.

I really think this would be a win-win for both EA/CG and the community with basically no downside. It would provide more incentive to spend crystals in the mod shop while also making it slightly easier to purchase mods with the stats you actually need.

Please consider this proposal. Thanks.
-Dan
  • "DrD;91105" wrote:
    I've long thought there should be some kind of re-roll option for mods. Games like Diablo 3 have shown the value of such customization, and I guarantee people would be willing to pay crystals for it. However, the sticking point with the idea is what to do with leveled mods that have already rolled their stats, potentially multiple times per stat. And would it be fair to those with already leveled mods for that option to be introduced but only be available on unleveled mods?

    I was recently refreshing mod shop when it hit me. What if you could only re-roll mods in the shop before purchasing them. That would alleviate both concerns as well as solve the number one problem of the mod shop, which is all the mods you'd buy "if only X was Y".

    Here's a mockup I created for the idea:

    http://i.imgur.com/NBazu9Q.png

    Basically, when you click to preview the mod in the shop, there'd be a button with a "dice" icon that could be clicked to re-roll the mod, opening up a secondary dialog where you'd select to re-roll either the set, the primary, or one of the secondaries. The 100 crystals I put in the mockup is just a proposal if the cost is fixed, however alternatively you could consider a scaling cost from 50-100-150-etc. Also, I think it'd be important to lock down all other checkboxes after the first re-roll to avoid re-rolling more than one individual stat. This is something Diablo 3 does with Enchanting.

    I really think this would be a win-win for both EA/CG and the community with basically no downside. It would provide more incentive to spend crystals in the mod shop while also making it slightly easier to purchase mods with the stats you actually need.

    Please consider this proposal. Thanks.
    -Dan


    Great post DRD!
  • +1
    wow!

    one of the smartest ideas I've seen in a while.

    I've seen great ideas that only advantage the players... but this seems like a great suggestion that could benefit both parties

    Unfortunately... Seeing their business model
    lately, I don't see this happening.
  • This is the type of stuff the game needs. More room to customization, less rng, and profits to the company without being greedy. Nice one DrD.
  • What a fantastic idea!!!
    Precisely the sort of thing this game needs seeing as they won't do anything to fix the deplorable drop rates of even halfway decent mods.
  • I think this is an excellent idea to put the view of mods into a more favorable light. I spend countless days farming mods vs important characters in cantina battles. Kudos to you for this topic, I really enjoyed it.