DaPowerfulJedi
7 years agoNew Spectator
Supreme Leader Snoke Kit Idea
Supreme Leader Snoke
Dark Side, Support, First Order
Basic: Deal physical damage to target enemy and inflict shock for 3 turns. If the target was debuffed, this attack has a 75% chance to stun them for 1 turn.
Special 1: Deal special damage to all enemies, and dispel all buffs from enemies that were critically hit. First Order allies gain 8% turn meter for each enemy that was critically hit gain and critical damage up for 3 turns. This attack can’t be evaded, resisted, or countered. (Cooldown 3)
Special 2: Dispel all debuffs from Snoke, target ally, and a random ally and they each recover 50% of their max health. Grant each character advantage, speed up, and defense up for 2 turns. Snoke gains 30% turn meter. (Cooldown 4)
Leader: First Order allies gain +50% critical chance, critical damage, and +30% max health. When a First Order ally falls below 50% health, they gain protection up (75%) and health up (75%) for 5 turns which can’t be copied, dispelled, or prevented. ZETA: When First Order allies score a critical hit, they gain 10% turn meter and have a 50% chance to recover 15% protection. First Order allies gain 25% counter chance.
Unique: Snoke gains 8% turn meter at the end of his turn for each active First Order ally which can’t be prevented. He has 75% counter chance. ZETA: Snoke can’t fall below 100% health until an ally or enemy has been killed. He has +100% tenacity against resistance enemies.