"DarthishVentress;c-1247656" wrote:
Are the guerilla rebel strike bonuses (earned after each complete round of 6 platoons) applied to the combat missions then?
If so, basically a guild should not deploy, fill out platoons to the best of their ability, then do combat missions, then deploy extra if necessary?
Yeah, basically, it's just that that takes time and co-ordination and when we have 24 hour phases that'll be easy. If it goes to 12-hour phases things could get rwal tight and you may have to do missions before platoons also compkete.
Also, sidenote: Some platoon buffs are area-specific (ie: Ion Shield), but others are universal (Rebel Strafing Run).
"Formerly_Randy;c-1247702" wrote:
"Porkins33;c-1247696" wrote:
Could this new stuff possibly be anymore confusing?
The only confusing thing so far is why they made their tutorial the way they did. They're setting up a bunch of players for failure.
Their job is to tell us how the thing works. Our job is to find out how to do it better.
You know hiw annoyed people are now about how complex this is? Imagine if they also gave you strategy advice...