Forum Discussion
9 years ago
"Drake23;606965" wrote:"Nikoms565;606959" wrote:"Drake23;606914" wrote:"DarthBlartMC;606907" wrote:"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
That's great - but that's not how it works. I have had him pop out of stealth the very next turn. Quite often. I use him GW every day and Phase 1 of heroic raids. Believe me, I wish it worked as you describe (which is how it is supposed to work). It does not.
Yes that is the broken leader ability. That's right. The leader ability overwrites the stealth of scamble tactics. But many many many people things he have to attack three times using scamble tactics. And that is wrong. You just get two attacks.
It's cool - we're on the same page. Gotcha. I misunderstood and thought you were suggesting it wasn't broken.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,390 PostsLatest Activity: 4 hours agoRelated Posts
Recent Discussions
- 47 minutes ago
- 55 minutes ago
- 7 hours ago