Forum Discussion

jamisonwolf's avatar
4 years ago

Territorial War and the amazingly BAD Matchmaking

Heya...

Its getting worse and worse. I know, it's not easy to make a Matchmaking System with such many players and such many variables within a "split-second decision" so that everybody gets a fair chance. Especially when there are guilds who really try to game the system. The funny Sandbaggers.

Sure there is not much difference between Place 1 and 2 in case of rewards, but my Guild-Mates really would like a shot for a Head-on-Head Battle. We have recorded every War we had since the beginning of Territorial War, we are an "Old Guild" (June 2016) but no elitest. We led everybody play if they want to, but managing the moral of our crew is hard to master with Opponents like:

SEE: 8 VS 25
JML: 14 VS 34
JKL: 27 VS 45
SLK: 13 VS 31
REY: 15 VS 31

We succeeded to have 2 more Boba Fetts then our counterpart. Guess what, Boba was not tough enough to beat em all.

Problem? They ditched 10 of there players (everybody under an Arena Rang of 50) and came out with 40 Players vs our 49.

There is no way in Hell how we could beat em, only if there where highly incompetent - but, well, yeah, Arena Rang Players ranking 1-50 in most part aren't. Not to mention that there are 4 Fields filled with Legends from Top to Bottom.

Please, for the love of God, do something. Its ridiculous.

A simple change would work wonders: Stop calculating how many fields have to filled by checking there participating members. Let it be always 25. Period. So when there are some "sandbaggers", they have to stretch themself thin to protect everything. But so? 40 Players equals 20 Troops. That kind of calculation is from the stone-age of TW, where guilds could not bring up 50 Players.

Ofcourse the whole Matchmaking-System needs an overhaul, but that would take just 5 seconds coding, ok, 2 hours, i guess you have to search for the variables... ;)

Its sad enough that you never rework anything anymore. 5 Vaders Shards for 10k Arena Battles? (I'm halfway there with 5.4k ... seems i need another 5 Years!) But thats another story.

PLEASE FIX YOUR MATCHMAKING

Thanks
Shezzofreen,
Guild Leader of FFM, 200+ Members.
http://www.ffm-heroes.com



31 Replies


  • "Shezzofreen;c-2249789" wrote:


    "Waqui;c-2249111" wrote:

    Number of galactic legends (or whatever the newest META characters are) should not be in the mix at all.
    Yes, how you build your roster matters. A guild with strong rosters deserve their advantage over the guild with weaker rosters (matching active GP and players).


    I would go and agree with the "META" Characters-Part because that can change quite fast and often, but Legends flip the table. Easy.
    With such impact, yes, i think they should be in the formula.


    GLs are the newest META characters. You're contradicting yourself.

    "Shezzofreen;c-2249789" wrote:
    I have to say, i don't understand you... On a mental level. Isn't a Matchmaking-System in place to have a fair and balanced fight?
    Wouldn't you say that Legends are a gamechanger? And you want to ignore them?


    Fair and balanced/even are two different things. It's unfair if guilds who built strong rosters can't benefit from their effort. It's unfair if guilds who built weak rosters are matched with weak opponents only while guilds who built strong rosters are matched with strong opponents only (matching active GP and number of participants). Why do you ignore the effort guilds and their individual members put into building strong rosters? Why do you prefer to punish them for their effort by giving the other strong opponents only? Why this unfairness?

    "Shezzofreen;c-2249789" wrote:

    "Waqui;c-2249111" wrote:

    That depends on how you define "fix". I believe we define it in different ways. IMO a system that creates even matches only and eliminates the incentive to build your roster well is flawed.


    Seems we have a different mindset here. I see it like in sports. You don't let Boys play against Men. You have weight-classes. You've got performance classes.


    We have weight classes in SWGoH. Weight classes correspond to the matching by active GP. When you use performance classes in sports the classes compete for different rewards. In British football (soccer) the championship, medals and big money is won/earned in the Premier League - not The Championship or lower divisions. In TW we're all competing for the same rewards within each rewards bracket. Why should weaker guilds have easier access to the rewards?

    "Shezzofreen;c-2249789" wrote:

    "Waqui;c-2249111" wrote:

    You'd avoid those types of mismatches by matching both active GP and number of participants.



    Ah 2 Numbers, yeah, won't work. ;)
    The game started out as a "collect & fight", no pressure in what direction. Some people found out soon enough, that concentrating is the key for greater success and SWGOH changed the playfield even more in this direction. But there are still players here and there who enjoy the game with collecting and leveling the stuff they like and not what is the best and they also want to participate in all events. You do know, that you screw them hard?


    You do realize that TW is a competitive game mode, right? The difference between rewards for a win and a loss are insignificant. It hardly makes any difference for your collection. It's all about the win itself.