Hi folks, We are aware that some Guilds are battling in Territory Wars against higher GP Guilds with a deeper roster and can feel impossible to beat. Currently, we don’t see any egregious issues in...
8/20 vs Fightin Tocquevilles our GP - 42M; their GP 69.4M we had 40/50 join
8/25 vs Never Tell Us Odds our GP - 44M; their GP 83.2M - unknown how many joined (high 30s)
9/18 vs 501 Wasabi (see pic. symbols included0 our GP - 49M; their GP 88.4M - 39/50 joined
9/22 vs FiveOFirst Battalion our GP - 48.5M; their GP 83.5M - 41/48 joined
10/1 vs IT'S A FINGER TRAP our GP 50.5M; their GP 98.9M - 40/48 joined
**Edit** Regardless of using Active vs Entire GP, couldn't you simply but a lower bound on tiers, so no guild could lower than one tier from their Entire GP?
For example, if my guild has 83M GP, i can battle in the 70s tier (in case some of my guild isn't present) or the 80s. I *might battle a guild who is in the 90s, but has short attendance. Any of those are reasonable battles. If that guild came in with a 40M active GP (like the guilds that we have been facing), then they could expect to be wiped off the map - as it should be.
This way, the onus is on the guild itself to get players into TW. it does not become a strategic advantage for them because they're fighting (literally) 4 tiers below their counterparts, and their squad density is so much better than their opponent.
Another alternative is to add % player participation - so that someone with 83M total, but 42M Active (~50% active GP) - is pitted against someone else with approximately the same percentage active GP. Then it's going to be a battle of equals much more often.
I'm not trying to say these are the be-it-end-all solutions; but only suggesting there are some very simple constraints that could be applied, for balance, which clearly are not right now.
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