Forum Discussion
7 years ago
There is a lot more to TW as far as strategy is concerned.
It may sound odd but the best way to get the ball rolling is to aim for a tie and then build up from there. its a hard balance to find O vs. D. you either need someone committed to examining your whole guilds rosters or a lot of communication from your guild about if they place x,y,z on defense then what do they have left that is useful.
the initial setup is work, but after you get it figured out you can start to float that balance pretty easily
It may sound odd but the best way to get the ball rolling is to aim for a tie and then build up from there. its a hard balance to find O vs. D. you either need someone committed to examining your whole guilds rosters or a lot of communication from your guild about if they place x,y,z on defense then what do they have left that is useful.
the initial setup is work, but after you get it figured out you can start to float that balance pretty easily
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