Forum Discussion
8 years ago
"CG_Kozispoon;c-1346741" wrote:
UPDATE 11/15
I've appended the original Megapost in order to address player feedback and questions. Apologies if I did not address your particular query, but hopefully this will illuminate some points as we all excitedly await the launch of Territory Wars.
The dominant strategy will be to set all CLS squads on defense
While putting your best squads on defense is one way to go, there are some shortcomings with that strategy to consider:
- Players attacking a squad can choose a squad that has a strategic advantage over the defensive squad (for example Night Sisters have proven to be strong against CLS squads)
- The attacking player has a clear strategic advantage over an AI controlled defensive squad
- A Guild earns the most banners by conquering a territory, so setting strong defenses is smart to mitigate the other Guild conquering your territories, however, if all your best squads are put on defense then your guild will be unlikely to defeat any of the opponent Territories. Given the advantage players have on offense, this is a risky strategy.
Guild Currency isn’t a compelling reward from Territory Wars
- A reorganization of the Guild Store will occur with our impending Version Update that will provide additional valuable items to purchase. Please stay tuned!
Guild store makeover sounds great. I will politely disagree with NS being a counter for CLS (while they do work quite well) CLS counter is still very much so CLS. And considering MT trapped in her events for a year plus does tw have star limits like tb? (iOS user yeah yeah I know all the arguments)
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