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- ScruminatorSeasoned NewcomerThis wouldn’t solve the core issue that is affecting TW: its matchmaking “algorithm”.
There’s another guild-wide game mode, however, that could use a 12 hour review period - NotRealUltraSeasoned Newcomer
"Salatious_Scrum;c-2358550" wrote:
I’m just questioning the “why” behind this poll… have there been guilds complaining about the length of time TW takes?
Yeah, ever since they doubled from 25 defenses to 50 defenses - ScruminatorSeasoned NewcomerAdjusting the time windows around TW (attack phase, defense phase, signup phase, review period) doesn’t address the teething issues on the game mode’s matchmaking. Kind of what @chpMINIsolo_77 said, both guilds are in the same boat regarding the amount of squads in each zone. Can adding 12 hours allow more time to attack? Sure.
At the end of the day, the matchmaking in TW tends to result in it being heavily skewed in favor of one of the guilds matched up together. I can recall my guild being full cleared in under a day, and the other way around in a different matchup. I just don’t see a reason for a time adjustment when a brief look at the posts in the TW forum section don’t mention that as a primary issue. - deXxterlab97New Spectator
"chpMINIsolo_77;c-2358564" wrote:
Both guilds have the same problem. I'd prefer to keep the times as they currently are. Allows less time for guild movement if needed
Is your guild local or international? It's hell for people living in multiple different time zones with so many squads need clearing now - NotRealUltraSeasoned Newcomer
"Salatious_Scrum;c-2358572" wrote:
Adjusting the time windows around TW (attack phase, defense phase, signup phase, review period) doesn’t address the teething issues on the game mode’s matchmaking.
Again, matchmaking is not the topic of this thread, and I'm not trying to address Matchmaking.
I have received numerous complaints from different guild officers about feeling burnt out managing TW after the defense increase:
1. Need all 50 to be online and active before they can move on to the next zone (that requires time), previously it was only 25 out of 50 before they can progress forward
2. When a new zone opens up, you need all 50 to be online again
Player 1 might attack at noon, and Player 50 might attack at 4 PM, then new zone opens and you need to make sure Player 1 is around to attack again 4 hours later, and so on
And then you include sleep schedule, international time zones etc
Some guilds are unable to win because they ran out of time
Its fine if you think the timer at 24 is okay, but again, the timer / review phase discussion is not to fix or solve or address matchmaking. That is a completely separate issue that you are mixing with the attack phase timer "Salatious_Scrum;c-2358576" wrote:
"dexxterlab97;c-2358573" wrote:
Is your guild local or international? It's hell for people living in multiple different time zones with so many squads need clearing now
Having an international guild sounds like a nightmare to handle in terms of planning regardless of guild-wide activity
It does, but recruitment is too hard for many guilds to be able to ignore going international.- Yes please!!! It's a nightmare for officers, on TW days I sleep an average of 4 hours
- Absolutely yes. As a TW officer I've been hoping for this since TW got scaled up to 50 per zone. I believe Doja or Crumb said at the time they were monitoring this, but we never heard anything about it again as far as I'm aware.
In many cases for serious guilds, TW officers make or break the guild. If they burn out or leave, few are willing to replace them or able to do a good job. If CG wants to see many high end guilds in the game last so that the players in them spend money, then making the life of TW officers easier should be a focus point. - NotRealUltraSeasoned Newcomer
"Salatious_Scrum;c-2358533" wrote:
I'm not asking to solve TW or matchmaking or talk about other game modes
This wouldn’t solve the core issue that is affecting TW: its matchmaking “algorithm”.
There’s another guild-wide game mode, however, that could use a 12 hour review period - ScruminatorSeasoned NewcomerI’m just questioning the “why” behind this poll… have there been guilds complaining about the length of time TW takes?
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