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cutmenoslack's avatar
6 years ago

The Fleet Arena Shard with a serious competitive DISadvantage

I am in part of the fleet shard that was migrated/split over a year ago due to over-population issues (You can learn more here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/169822/ship-shard-migration-status-update-5-17-18). The shard at issue was simply split in half and remained extremely competitive. With the recent changes to ships, I have been much more excited about developing teams but still hold back because the cost and effort to compete in this shard is way too high. To put it in perspective, I did a quick snapshot of the top 50 in my shard tonight and came up with the following stats:
My Top 50 Fleet Arena Stats:
**The most obvious stat to show the crazy competitiveness would be the average fleet arena wins logged
Average fleet wins for the top 50: OVER 5,500!!
1) Average total GP: Over 5.8M
Almost 10 people have over 6.5M
2) Negotiator Count:
About 40 people are already at 7* and have been for awhile
There's about 5 of them at 6* (None at 5*)
Majority of them have GK at Relic 7
3) Non-Negotiator Teams
There's about 5 Rebel teams with Ackbar AND Bistan's ship crew at Relic 4+ :D
4) GAS: (Just trying to show the type of people in this group)
A large majority of the 50 have GAS unlocked with approximately 15+ with GAS Relic 7
5) I'm currently hanging out in low 300s and most people around me have over 5M GP and 5-6* Negotiator with G13 Relic GK. Just showing that there are plenty of good comps even down here.

I'm bringing these stats up because I would like to see if any other fleet arena shard is anything close to that because I doubt it. As a recruiter and guild officer, I have reviewed hundreds of rosters and most of them easily make it to the top 100, but wouldn't stand a chance at that in my shard. The saddest part when comparing someone's roster is the amount of fleet wins they logged compared to mine (I have over 3400 fleet wins). The amount of effort I put in for way less rewards is depressing.
In summation, my fleet shard has continued to create a serious disadvantage considering the amount of potential zeta materials from fleet arena tokens and crystals lost had we been placed in a more normal shard when ships were originally released over 3 years ago. It is time to address this once again and another simple split would not do us justice. Thank you for your consideration.

45 Replies

  • "Kyno;c-2111829" wrote:
    "Waqui;c-2111753" wrote:
    Maybe Kyno would care to investigate and find out the details. He has some contact to CG. Maybe he could clarify it for us.


    It appears I was wrong, which I believe I clarified in the thread that post came from, that it was just what I remember. Obviously I didnt get that in game message that clearly states what happened.


    I don't see that in that old discussion where your comment is from but thank you for clarifying it now.
  • I admit I am curious if CG merged 10 shards and the split them back out while keeping the top 50 of each shard together and just randomly shuffling the rest, how many in each newly shuffled shard would rise? The top 50 is usually the most active and devoted to that fleet or arena, they're mostly in the shard chat and working together to help everyone get the best payout possible.

    If the bottom 51+ were shuffled I'm not sure how many would rise into the top. Yes there would be some shard that became more or less competitive based on how that shuffle went, and it might be worth exploring as a test.

    To those who want a FULL shuffle, or a split, it's just not reasonable.
  • "Daishi;c-2111971" wrote:
    I admit I am curious if CG merged 10 shards and the split them back out while keeping the top 50 of each shard together and just randomly shuffling the rest, how many in each newly shuffled shard would rise? The top 50 is usually the most active and devoted to that fleet or arena, they're mostly in the shard chat and working together to help everyone get the best payout possible.

    If the bottom 51+ were shuffled I'm not sure how many would rise into the top. Yes there would be some shard that became more or less competitive based on how that shuffle went, and it might be worth exploring as a test.

    To those who want a FULL shuffle, or a split, it's just not reasonable.


    I think sentiment this misses the mark a little bit. There are likely a lot of active players that treat 50 as the top reward they will get and a "good break point".

    If they were going to implement any shuffles ships would have been the place to do it, but they probably should have started with that in mind, vs trying to bring it in later.
  • "Damodamo;c-2111817" wrote:
    So in ravenclaws screenshot, the the top reads “we will be migrating players..into new separate shards’ so plural, meaning more than one shard. Seems to imply that it was split into more than half.


    Not really. If they move everyone out of that shard into new shards (which the message seems to imply, and it wouldn't be fair to give some "new" shards, while others remain in the "old" shard), then they'd need more than 1 to actually be splitting it at all.
  • "Daishi;c-2111971" wrote:
    I admit I am curious if CG merged 10 shards and the split them back out while keeping the top 50 of each shard together and just randomly shuffling the rest, how many in each newly shuffled shard would rise? The top 50 is usually the most active and devoted to that fleet or arena, they're mostly in the shard chat and working together to help everyone get the best payout possible.

    If the bottom 51+ were shuffled I'm not sure how many would rise into the top. Yes there would be some shard that became more or less competitive based on how that shuffle went, and it might be worth exploring as a test.

    To those who want a FULL shuffle, or a split, it's just not reasonable.
    I think when CG talks about the size of the shard it is only counting active players.

    I don't think it actually had more players in it than other shards, just more active players. My buddy who has long since quit was in that shard. He would complain about falling into the high thousands in one day after climbing below 1000. The shard had everyone active, not just the ones at the top like most other shards.

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