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Bond16081989's avatar
Bond16081989
Rising Novice
2 years ago

The interest of Swgoh developers in the success of distributing their own product

Typically, game developers are extremely interested in the success of their product, since the level of players' interest in it directly determines the level of their salaries, which is why they almost never release unfinished or incorrectly working updates or events!
Which obviously does not apply to our specific case, since the developers of the current conquest hammered a huge reproductive organ into it, popularly called a bolt, because releasing a conquest that did not pass the stress test for patency, as a result of which the over-pumped last boss of sector 1 - Rancor on normal difficulty - will fly off completely pumped up Geonosians in the seventh relic and with fully pumped up six-star gold modules, although in theory he should be killed without any problems with a regular pack in the twelfth tier!! On hard difficulty, he has no chance of destroying the packs of General Skywalker, Lord Vader (legend), Eternal Sith Emperor Palpatine (legend), and Jedi Master Kenobi (legend)! So why exactly do you think players should pass it, if most of their packs can’t even scratch it?!!! So, increasing all parameters by 40% is extremely negatively combined with a timer that includes rage, increasing the boss’s attacks by 100% after a certain number of moves, and I would suggest reducing the gain by at least half, bringing it to 15 - 20%!
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