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7 years ago
"Calastar;c-1575095" wrote:
I have often thought of real time PvP but only between allies and guild mates. In squad arena, not everyone gets on at the same time and so would that just make it whoever was online could be battled? Then first just never gets online for a long time and comes back with 50k crystals.
You're assuming a new PvP experience would replace the existing Squad Arena and I don't think that needs to be the case.
I think the new messaging capabilities opens up the possibility that a true PvP mode could be released. The development wouldn't be all that difficult, but the data usage could be prohibitive. My vision would simply have an area of the game board where someone could "enter PvP arena" and then you could choose to match based on overall GP or select from a certain number of lobbies that had specific rules on the characters used in the lobby. Or there could be a free-for-all where you match against certain people and you can chat with them to setup your own rules of engagement.
It would be fun and wouldn't necessarily require rewards or wagering between players. My guess is that CG is concerned about data usage because in the game design, when you enter squad arena, AI has already calculated every possible move and counter move. This is why you can play Arena without wi-fi or cellular data as long as you're already in the match. I could be wrong, but I'd imagine the data required to send information from your phone to opponents phone and then back again with every move choice is prohibitive.
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