Forum Discussion
7 years ago
Those are great ideas guys especially the idea of having a separate game mode!
Since the squad arena has been a staple of the game since day one, I don’t believe you could replace it without major back lash.
However, Data usage usage shouldn’t be too big of an issue since each move/counter move would need to come from a central server anyways (to prevent cheating/manipulation). RNG could be calculated after each move as the info is sent from the server to your opponent.
Serve receives move/play command then runs RNG algorithm to determine results of the turn then sends resulting info to opponent.
This may lead to longer matches in its infancy but I have faith CG could make the process fast enough eventually. Ideally turn timers would need to be 30 secs or less.
Since the squad arena has been a staple of the game since day one, I don’t believe you could replace it without major back lash.
However, Data usage usage shouldn’t be too big of an issue since each move/counter move would need to come from a central server anyways (to prevent cheating/manipulation). RNG could be calculated after each move as the info is sent from the server to your opponent.
Serve receives move/play command then runs RNG algorithm to determine results of the turn then sends resulting info to opponent.
This may lead to longer matches in its infancy but I have faith CG could make the process fast enough eventually. Ideally turn timers would need to be 30 secs or less.
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