Forum Discussion

Anakins_Master's avatar
4 years ago

The Mandalorian (Beskar Armor) Rework Idea

The Mandalorian (Beskar. Armor)

Unit Name: The Mandalorian (Beskar Armor)
Tags: Light Side, Scoundrel, Support, Mandalorian, Leader

Basic: Deft Strike (Omega): Deal physical damage to target enemy and inflict 1 damage over time effect and offense down for 2 turns. This attack can't be evaded.

Special: Disciplined Set Up (Omega): The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (Max 20 Stacks) and he may only use Swift Takedown the next time he uses an ability. The Mandalorian (Beskar Armor) ignores stealth and taunt until the end of his next turn and he gains 1 stack of whistling birds whenever an enemy is damaged (Max 20 Stacks). Whistling Birds last until the Mandalorian (Beskar Armor) uses Swift Takedown or until he is defeated. Whistling Birds: Deal physical damage for each stack when using swift takedown. (Cooldown 4)

Special: Wonder of the Force (Omega): Dispel all debuffs on all Scoundrel allies. All scoundrel allies recover 50% health and protection. Remove 30% turn meter from all enemies which can't be evaded. All scoundrel allies gain damage immunity and tenacity up for 2 turns. All scoundrel allies gain 40% turn meter. (Cooldown 5)

Special: Swift Takedown: Inflict healing immunity on all enemies for 3 turns. Deal physical damage to all enemies. Trigger all Whistling Birds. This attack can't be countered, evaded, or resisted and the damage can't be reduced.

Leader: Seasoned Tactics (Zeta): Enemies defeated by scoundrel and mandalorian allies can't be revived. All scoundrel and mandalorian allies gain +30% potency, tenacity, offense, defense, and +30 speed. When a scoundrel ally inflicts a debuff, they also remove 10% turn meter from all enemies. All scoundrel and mandalorian allies have +30% potency and tenacity.

Unique: Protective Intuition (Zeta): The Mandalorian (Beskar Armor) is immune to stun, ability block, and turn meter reduction. The Mandalorian (Beskar Armor) gains a bonus turn at the start of the encounter. On this bonus turn, he has +200% offense. Whenever a scoundrel ally falls below 100% health, The Mandalorian (Beskar Armor) resets his cooldowns. The Mandalorian (Beskar Armor) gains +10 speed for each scoundrel ally.
  • "Anakins_Master;c-2243772" wrote:
    @Ichiraikou Your feeback was really helpful, thanks!


    Glad to hear this. Was worried it might have been a tad to... well... "mean" I guess. But glad it could help you.
  • "Anakins_Master;c-2243775" wrote:
    "Ichiraikou;c-2243774" wrote:
    "Anakins_Master;c-2243772" wrote:
    @Ichiraikou Your feeback was really helpful, thanks!


    Glad to hear this. Was worried it might have been a tad to... well... "mean" I guess. But glad it could help you.


    You should give feedback on my other kits!


    Maybe. Might be able to. Thou this one took quite some time already. So might take a while.
    Have you seen some of my rework and/or kit idea's btw? As stated before I have seen your Mace Windu and Darth Sidious rework idea's and I have made version of those myself. As well as some other Galactic Republics Jedi and Sith characters. Believe I've got some for Gar Saxon and Imperial Super Commando as well.
  • "Ichiraikou;c-2243777" wrote:
    "Anakins_Master;c-2243775" wrote:
    "Ichiraikou;c-2243774" wrote:
    "Anakins_Master;c-2243772" wrote:
    @Ichiraikou Your feeback was really helpful, thanks!


    Glad to hear this. Was worried it might have been a tad to... well... "mean" I guess. But glad it could help you.


    You should give feedback on my other kits!


    Maybe. Might be able to. Thou this one took quite some time already. So might take a while.
    Have you seen some of my rework and/or kit idea's btw? As stated before I have seen your Mace Windu and Darth Sidious rework idea's and I have made version of those myself. As well as some other Galactic Republics Jedi and Sith characters. Believe I've got some for Gar Saxon and Imperial Super Commando as well.


    I'll check it out