6 years ago
The Mandalorian Kit - MILD SPOILERS
Made this for fun today for my guild but thought it actually has some really neat elements I would love to see in game.
Kit reveal for Dyn Jarren:
Deadly attacker with Mandalorian synergy that specializes in preventing revives.
Tags: Light side, attacker, BH, Scoundrel, Mandalorian (Boba, Jango, Gar Saxon, Imp Super Commando, Canderous and Sabine also get Mandalorian tags)
Basic - Quick Draw: Deal special damage to target and reduce cooldown of Disintegrations.
Special 1 - Whistling Birds (cooldown 3): Deal special damage to all enemies, ignoring Armor and inflicting stagger, this attack can’t be evaded, resisted or countered.
Special 2 - Disintegrations (cooldown 10):
Instantly defeat target character and they cannot be revived.
Leader - This is the Way:
Mandalorian and BH allies have 25% counter chance and 50% defense penetration. Mandalorian allies start with Bounty Hunter’s resolve.
Contract: Defeat an enemy with an attack that prevents revives. Only Mandalorians and BH can contribute to the contract.
Reward: All Mandalorians gain 100% defense. All Mandalorians and BH gain Bounty Hunter’s resolve. All kills by allies with Bounty Hunters resolve prevent revives. All BH have their payouts activated.
Unique 1 - Come with me Warm or Cold: Dyn starts with BH resolve and 10% bonus offense, defense, Health and protection for each Mandalorian ally.
Whenever attacked with a basic ability during an enemy units turn, Dyn has a 50% chance of countering PRIOR to being attacked (zeta).
Unique 2 - Trust in the Baby Yoda.
Dyn summons Baby Yoda with him at start of battle. Baby Yoda cannot take a turn, be targeted or take damage. He performs distractingly adorable actions throughout the battle. The first time Dyn would be defeated by an attack, Dyn is instead reduced to 1% health. Then Baby Yoda stuns the attacking character for 1 turn and Dyn counters with double crit damage and a guaranteed crit hit that ignores crit immunity buff and abilities.
Dyn Jarren’s payout: Dyn has 50% additional counter chance to attacks as well as 50% additional counter chance PRIOR to being attacked by an enemy basic ability on their turn.
Kit reveal for Dyn Jarren:
Deadly attacker with Mandalorian synergy that specializes in preventing revives.
Tags: Light side, attacker, BH, Scoundrel, Mandalorian (Boba, Jango, Gar Saxon, Imp Super Commando, Canderous and Sabine also get Mandalorian tags)
Basic - Quick Draw: Deal special damage to target and reduce cooldown of Disintegrations.
Special 1 - Whistling Birds (cooldown 3): Deal special damage to all enemies, ignoring Armor and inflicting stagger, this attack can’t be evaded, resisted or countered.
Special 2 - Disintegrations (cooldown 10):
Instantly defeat target character and they cannot be revived.
Leader - This is the Way:
Mandalorian and BH allies have 25% counter chance and 50% defense penetration. Mandalorian allies start with Bounty Hunter’s resolve.
Contract: Defeat an enemy with an attack that prevents revives. Only Mandalorians and BH can contribute to the contract.
Reward: All Mandalorians gain 100% defense. All Mandalorians and BH gain Bounty Hunter’s resolve. All kills by allies with Bounty Hunters resolve prevent revives. All BH have their payouts activated.
Unique 1 - Come with me Warm or Cold: Dyn starts with BH resolve and 10% bonus offense, defense, Health and protection for each Mandalorian ally.
Whenever attacked with a basic ability during an enemy units turn, Dyn has a 50% chance of countering PRIOR to being attacked (zeta).
Unique 2 - Trust in the Baby Yoda.
Dyn summons Baby Yoda with him at start of battle. Baby Yoda cannot take a turn, be targeted or take damage. He performs distractingly adorable actions throughout the battle. The first time Dyn would be defeated by an attack, Dyn is instead reduced to 1% health. Then Baby Yoda stuns the attacking character for 1 turn and Dyn counters with double crit damage and a guaranteed crit hit that ignores crit immunity buff and abilities.
Dyn Jarren’s payout: Dyn has 50% additional counter chance to attacks as well as 50% additional counter chance PRIOR to being attacked by an enemy basic ability on their turn.