"CoolAndFresh;c-1616829" wrote:
If one of the goals here is to make mods simpler, then I have 2 suggestions:
1) Don't have both flat and % mods for things like defense. It is impossible to know what a +10 defense substat does. It doesn't add 10 to anything. And we really don't need both flat and % on most stats. I know some other games do this, but in those games it is very clear what +1% or +10 mean. In this game it is gibberish as often as not.
2) Make the % substats like defense actually add the stated % to the stat in question. Again, look at defense - a 1% defense mod does not increase your armor by either 1% of it's base value, nor 1% of it's current value. And it is impossible for most of us to understand how it impacts other stats like resistance. Some folks on Reddit figured out the formula, and it is ridiculously non-intuitive.
Fundamentally you have a hard-to-understand mod system because you have stats like offense and defense that impact multiple stats on your character sheet. Until you fix that, the rest look like nice changes, but they aren't really addressing the problem.
Not impossible just not easy.
Everything you didn't want to know about defense armor/resistance
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator#latest
Defense (armor/resistance) used to be a flat value in the stats, then an update came along and changed it to the more useful value that you see which is physical/special damage mitigation percentage. Defense (armor/resistance is still a flat integer value they just don't show it in charater stats anymore.