Forum Discussion

AntiFunn's avatar
6 years ago

The Negotiator - New Capital Ship Kit Idea!





NEW CAPITAL SHIP!!!

"The Negotiator"

SHIP Rarity: 5 (145 shards to unlock)

CREW REQUIRED: General Kenobi

Power: 48112 (Kenobi has no Zeta yet)

Speed: 166

Tags: Light Side, Capital Ship, Jedi, Galactic Republic

DESCRIPTION: Highly versatile Republic Capital Ship that greatly utillizes evasion and buffs for offense.

Abillities:

1) Defensive Laser Cannons (Basic Abillity) /Omega/

Deal physical damage to target and grant a random ally Tenacity Up for 2 turns

2) Power Surge (Special Abillity) /Omega/ CD:4

Dispel all buffs from target enemy and inflict all opposite debuffs for 2 turns (if any). All allies gain 20% turn meter (doubled for Galactic Republic allies) and Accuracy Up for 2 turns. This abillity starts on 1 turn cooldown.

3) Tactical Assault (Special Abillity) /Omega/ CD:4

Deal physical damage to target enemy and all debuffed enemies. Target ally recovers 35% Protection and is called to assist. Reduce the cooldown of this abillity by 1 for each buffed ally.

Approximately the same damage as the Endurance's Fortune Favors the Bold

4) A Step Ahead (Unique Abillity) /Omega/

All allies have +10% Evasion (doubled for Galactic Republic allies) and +30% Defence. In addition, Republic allies recover 5% Protection and gain 15% turn meter whenever they evade. The Negotiator also gains 10% turn meter whenever an allied ship evades.

Reinforcement Bonus - Gain Target Lock Immunity for 2 turns.

only Republic allies benefit from the protection recovery and turn meter gain. Defense gain is not doubled for Republic allies.

5) Dominant Defence (Crew Abillity) /Omega/ CD:5

Dispel all debuffs from all allied ships and grant them the opposite buff for 2 turns (if any). All allies gain 50% turn meter and Foresight for 2 turns. Also dispel all buffs from target enemy, inflict Target Lock, Defence Down and Healing Immunity for 2 turns and remove 100% turn meter which cannot be resisted. This abillity starts on cooldown and ignores Taunt or Stealth.

Can pierce through taunt or stealth to disably Any enemy ship

This kit boosts the potential for a Republic only team and manipulates buffs in their favor. I also tried to make some abillities similar to GK's in-game character.

I personally believe this ship NEEDS to be added alongside a General Grevious Capital Ship and set the stage for an all-out Clone War!