Forum Discussion
7 years ago
I think most people have issue with the Zombie reviving over and over while the Acolyte hides in stealth and they have to sit there and let the clock run down trying to get her. I get that.
Talzin and the others are all fine as they are, in my opinion. The plague mechanics and all that are pretty strong, suitably so, for the investment required. The characters aren't overly broken and their abilities are fair. It's just the zombie that seems to be upsetting people. Why make it as good as it needs to be the second it unlocks? Some argue it's better to leave it as weak as possible than to even star/level/gear it. Clearly that isn't WAI, right? So why not do SOMETHING to alter this character that is just so backwards and messed up? There are characters out there who have abilities that literally read "Cannot be revived" yet this character revives, completely negating the upgrades made on those characters. One would think if a constantly reviving character was giving you issues, you'd use someone that would prevent that, but unfortunately, there is no one!
Anyway, I actually think the zombie+acolyte is a really cool set up, but even I feel like it's a bit wonky and odd the way it's implemented. Maybe we could do something to make it feel more legit and less like a hosing tactic.
Talzin and the others are all fine as they are, in my opinion. The plague mechanics and all that are pretty strong, suitably so, for the investment required. The characters aren't overly broken and their abilities are fair. It's just the zombie that seems to be upsetting people. Why make it as good as it needs to be the second it unlocks? Some argue it's better to leave it as weak as possible than to even star/level/gear it. Clearly that isn't WAI, right? So why not do SOMETHING to alter this character that is just so backwards and messed up? There are characters out there who have abilities that literally read "Cannot be revived" yet this character revives, completely negating the upgrades made on those characters. One would think if a constantly reviving character was giving you issues, you'd use someone that would prevent that, but unfortunately, there is no one!
Anyway, I actually think the zombie+acolyte is a really cool set up, but even I feel like it's a bit wonky and odd the way it's implemented. Maybe we could do something to make it feel more legit and less like a hosing tactic.
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