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7 years ago
"Waqui;c-1583406" wrote:"Woodroward;c-1582205" wrote:"Waqui;c-1582130" wrote:"Stenun;c-1581735" wrote:"kello_511;c-1581715" wrote:
What is it that you really expect to change
Don't make some gear only available to players in a Top Level guild.
Characters, fair enough. But my making Player A have access to gear that Player B doesn't, Player A's characters will be more powerful than Player B's. Player A's Stormtrooper will have gear that Player B cannot get.
So suddenly Player A is going to win their fights even if all they do is zero-tag the Heroic Sith Raid while Player B runs his guild and solos the Heroic Tank for everyone, etc.
Traya is not available to all players, hence some players will have a character in their sith team which others won't have. Suddenly some players will have a much harder time against those teams with Traya. You find that completely fair, but not if the increased difficulty is due to a gear advantage instead? I find that a bit...flawed.
Don't worry too much about it. In half a year or maybe one year, the current smaller guilds will be able to farm heroic STR as well. It took less than a year from the AAT raid was introduced until almost any guild would be able to beat it regarding they farmed the suitable characters for the 'super teams'. The same thing will happen with heroic STR.
I don't see how you find it flawed. There are always easy to farm counters to OP rare characters.
So, you accept that to fight sith teams with Traya you need to switch to a counter team instead of using your own non—Traya sith team. How is that any different than having to switch to counter teams, because the opponent out—gears you?
Not being able to reach the same gear level is basically the equivalent of having one less mod to equip on every one of your characters. That kind of deficit usually renders counter teams that are easily farmable ineffectual, leaving only country teams comprised of other rare characters.
It unjustly punishes people for not completing hstr.
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