"ScottyLee;c-1690934" wrote:
thanks, bud, but there are things in freemium games that are implemented specifically to give paying players an advantage, you are aware of that, yes?
That advantage is the use of a character that almost nobody else has for a short while before everyone has it. It should not mean that people who don't shell out $300 every time there is a marquee are locked out of aspects of the game.
It's all about finding balance, give some advantage to the whales while still providing benefits to the dolphins and tadpoles.
The microtransaction genre comes in two extremes. On one you get a few free things to get hooked into the game and then everything after you have to pay for. On the other extreme are games where you can only pay for cosmetic thing but nothing that gives you an advantage. Neither extreme is very successful. The first nobody can afford and the latter everyone plays but the developers don't make enough money to produce new content so eventually everyone gets bored and quits.
This game tries to split the difference giving advantage to people who pay while also giving free stuff stuff to keep all the rest engaged until they have a little spare cash and they have been quite successful at it.
I don't think it's too much to ask that they code TB better so the biggest bonuses go to those who bought the latest items while still giving the rest some access to the lesser bonuses.