Forum Discussion
7 years ago
"Bulldog1205;c-1473537" wrote:"leef;c-1473523" wrote:"Bulldog1205;c-1473510" wrote:"leef;c-1473487" wrote:"Bulldog1205;c-1473476" wrote:"leef;c-1473469" wrote:"Bulldog1205;c-1473461" wrote:"leef;c-1473446" wrote:
the ability to debuff is way more important than the ability to resist debuffs, that's why tenacity sucks and that's why it's a good thing that it sucks.
I don’t understand this logic at all.
If the characters ability to inflict debuffs is so essential (I agree it is for many characters), then investing in potency should be important. Right now potency is useless because tenacity is useless. This means these characters that rely on debuffs can invest in protection/offense/speed/etc instead of potency, since there is no threat of high tenacity characters running around.
I guess what I’m saying is I’m fine if a character who goes all out on potency can get it so high that their debuffs can’t be resisted. But require them to invest in potency. Make it so a team that goes all out on tenacity against a team that completely ignores potency will resist almost everything.
in your opinion what should happen when a team that went all out on potency faces a team that went all out on tenacity?
They should basically cancel each other out and from a debuff standpoint it be the same as neither side investing in potency/tenacity.
So modding for tenacity would still not work, since the other would just mod for potency.
It wouldn’t work if the other team modded for potency, sure. But would everyone mod for potency? If so then fine, they miss out on other stats, and then someone who ignores tenacity will have an advantage. That would be the risk of going all out on potency, you miss the chance at other stats.
same goes for modding everyone for tenacity, they just cancel eachother out. So what's the point? Hoping the other guy doesn't mod his debuffing toon for potency because others haven't modded their toons for tenacity? I guess that could work, but i'd rather keep potency/tenacity the way it is.
There should be some advantage gained for going all out on tenacity. There currently is very little, and sometimes none at all, even if the enemy ignores potency. As I showed above, adding a tenacity mod to the highest tenacity toon in the game under a tenacity lead does 0 against a meta team. Absolutely nothing.
It makes no sense to me that an entire dynamic of gameplay (tenacity vs potency) is nearly useless. It’s not even debatable to me that this is a problem. The exact details on how it should be fixed are up for debate, but something needs to be done here.
Agree to disagree. I'm very happy the influence mods have on being able to resist/debuff is limited. I couldn't care less about having a useless mechanic (tenacity/potency) ingame.
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