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tvsfrink's avatar
5 years ago

The Pram [Proposed Kit]

UNIT NAME: The Pram

ALIGNMENT: Light

CATEGORIES: Light Side, Jedi, Transport

Unassuming carriage that turns the tide of battle by opening to reveal The Child

ABILITIES:

Basic: Open

Final Text: The Pram opens and the Child gets out of The Pram

Special 1: Close (Cooldown 3)

FINAL TEXT: The Child gets into The Pram and The Pram closes. While the Pram is closed, The Child's speed is set to zero.

Unique 1: Dawwwwww!

FINAL TEXT: (ZETA) At the start of the encounter, The Pram takes a bonus turn but can only use its basic.

Unique 2: The Child

UNIT NAME: The Child

ALIGNMENT: Light

CATEGORIES: Light Side, Jedi, Attacker

Basic: Blink

FINAL TEXT: Deal Physical damage to all enemies and stun them for 2 turns. This stun cannot be evaded or resisted and cannot be dispelled.

Special 1: Raise Hands (Cooldown 3)

FINAL TEXT: Instantly defeat all enemies. This ability starts on cooldown and is reduced by 3 whenever The Pram takes a turn, including bonus turns. This ability cannot be evaded or resisted. Galactic Legends take 200x massive damage from this attack.

Unique 1: Summoned Object: This object's stats scale with the summoner's stats. This object can only be summoned to the ally slot if it's available. This object can't be summoned in raids. This object can't be revived. If an effect counts defeated units, this object doesn't count. When there are no other allied combatants, this object escapes from battle. A unit can't be revived if this summoned object exists in their slot.

Unique 2: Object Properties: This object can't be targeted and is immune to damage and effects.