Forum Discussion
6 years ago
"Zippy_3000;c-1995078" wrote:
The pay wall they use is this:
You can just BUY the character right away vs making people who are f2p spend months farming and planning to get the same thing. By the time they get it, CG has released another paywall character - and the cycle begins again. After 3+ years of playing as f2p I have stables of well geared useless toons and ships that can barely compete because I will never spend money to get this stuff out of the gate. To be honest, I might even consider it if it WASN’T INSANELY OVERPRICED - once again pointing out their GREED.
That's not a paywall. That's the way many collection-based freemium games work. Long-term F2P can keep up with character farming. If you're judicious with gearing, then you can keep up with meta/raid/event teams, but you don't have the depth that whales have. And heavy spenders who have been playing as long as you have far more well geared characters and ships that aren't currently viable in some game mode.
Probably your Geonosis experience is different than mine - I personally don’t enjoy getting curb stomped in every single battle. There’s a big difference in gaming between facing a challenge, and getting murdered into the ground before you ever had a chance. This wouldn’t be a problem, except that since everyone needs the annoying rewards from geo, there’s no choice but to run it every time. Even though it’s really NOT FUN for most people.
1) Stop assume you're "most people." 2) On the separatist front, only one of the Geos is new--the rest have been in the game for 3+ years. The new Geo was put directly into a cantina node (before signal data existed) making it a very f2p friendly farm. Three of the separatist droids have been in the game a long time, as have Dooku, AV, and Nute. Sure many of them weren't meta, but many of them were not particularly rough to gear because they were old, existing characters. They also make useful teams across multiple game modes, and unlock a legendary that is very useful. This isn't necessarily different than Phoenix in Hoth TB, or Imperial Troopers -- teams that many people didn't have geared up, that needed to be geared for missions.
Challenge is not equal to - “let’s just make it super annoyingly difficult UNLESS they have separatists WHICH WE CONVENIENTLY START SELLING IN THE STORE FOR THE LOW, LOW PRICE OF AROUND $1500 FOR THE WHOLE PACKAGE”
Yeah, it's really ridiculous that a territory battle that takes place on the battle of geonosis, during the clone war, requires separatist characters. Also, I'd note that the best current p4 team is NS, of which AV is the only separatist.
Making this stuff isn’t as hard as it seems, and I really can’t understand why people would defend CG. Every, single decision they make is more about GREED AND MONEY rather than making a fun game. I have not seen one single thing added to the game in the last 18 months that isn’t about money.
And yeah - no **** - they need to make money.. all developers do - but there are plenty of other examples of free to play games that aren’t as shamelessly greed-focused as this one is.
What exactly could they add that wouldn't, in your books, count as being "about GREED AND MONEY"? Any new content has to be more difficult, because if it's easily clearable by people with their existing rosters, it becomes rote very quickly.
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