Forum Discussion

kuxinvictusx740's avatar
8 years ago

The unintentional side effect of TB

So, I started my account and joined in with a competitive guild.
The guild was farming haat/hancor and was very helpful to a new player dying for that gear as a mostly F2P.

Then TB happens.
Non-85s get removed for deeper rosters, and create a more top heavy environment in the game overall (and if you don't believe me go look at the guild recruiting section, everyone is asking 1.5mil GP for haat).

I have no issue with wanting to progress, and get better in the game. Thats what we are all here for. But right now, its really tough on the new player.
Need a ton of teams for TB, need teams for all(/some) the legendary events. And need a guild that will take on someone who isn't top tier quite yet.

I just wanna hear other opinions on this. Seems like TB is great for the long time player. For the new guys, its more a barrier unless your an uber whale.

  • If your guild leaders kicked you for not being heavy (GP) enough, it's really lame and you'll be in better company elsewhere. If they did because you didn't participate enough (e.g. neglect combats, deploy instructions etc) it's sound team management (I assume it was the former).

    The introduction of AAT was much worse because it was all or nothing. Normal mode was tedious, boring and unrewarding (they made it better since), and there was that huge entry barrier for Heroic.

    With TB, a small guild can reach 10, 20 stars and get something, and it's not a huge incentive to jump to a guild that makes the next "level". Basically, there is a direct relationship between GP and stars... 100m GP will fetch 40+ stars, 70m GP is 30ish stars etc. Divide by 50 and you know where you're at, give or take.
  • That's how it works. In my opinion you should be grateful. From what I understand by your words, you were nowhere near HAAT ready, and people welcomed you to help, when they could've gotten someone stronger. The reason behind this is that HAAT was the end-game content, it became easy for your guild so they decided to take it down a notch and help a couple of newbies. This however doesn't mean they will keep everybody in when a new content arrives and strong players are needed. Now it's up to you to find a new guild, that will accept you.
  • Interestingly our guild has not booted anyone for insufficient GP. But we have kicked those that repeatedly ignore officer instructions or nonparticipation.

    GP can be grown, idiots are rarely salvageable.
  • This was actually completely intentional.

    Why should a bunch of new players get GK shards and HAAT gear in exchange for generating tokens.
  • On the flip side of this are a lot of players still looking to join guilds way above their level. I'm an officer in a guild and I've been looking for a few weeks to fill some slots with people who want to help my guild take down haat, so I've been talking to people in the 600k-1.2m GP range who may only have one viable haat team. None of them want to join a guild that isn't farming haat and doing 25+ plus stars in TB. And that's cool, play how you want, don't come complaining on here when you get booted by your new guild every week. I'm not saying the OP was complaining, we'll gladly take him onboard, but I think the lack of new endgame content for so long set the expectations of new players too high, it was pretty easy to get into a haat guild if you got your 600, and now that it's come back down to earth time people are having a tough go at the game because they're not being carried.
  • "Kyno;c-1289489" wrote:
    This has been the effect of new content since the beginning. TB is no exception. I am not a new player but I would think this is a good thing for new players. less new players have GK,better gearing and more income just for putting in 600.


    This is a good put. Had not thought of it quite that way before.
  • Funny enough... I agree and disagree with you. Number 1, yes. Ever since TB's there has been a huge impact on guild rosters/ members who either want higher level players to get more stars in the TB's or just simply want better guilds. I also think that this has to do with lower level guilds not being able to defeat TB. Or just simply because of the new guild events shop and the new content and all everyone is panicking to do what they can to get more rewards, which requires more stars, and ultimately requiring higher level rosters. And because of all the new content if a player had x amount of 7* toons that was enough for some guilds. But now because of the added TB's the requirements go up because the difficulty has gone up. Kinda goes hand in hand if you think about it. And on the other side of the coin, No. I don't actually think anything is really that much different. It's just the times have changed, that's all. Before it was "such and such guild requires x amount of 7* characters" and now we actually have a means (other than just those of us who are on swgoh.gg myself included) of an in-game tool on "judging" players rosters by a number... GP.
    I actually left my previous guild (a guild which I had started and was the leader of who once had iirc about 30-40 members and was doing T6 rancor and Normal aat regularly) with a few of my guild friends to join another guild who is doing Heroic Rancor and is close to haat and has 50 members now. I too was in the same boat about being Heroic, TB, and "events" ready... but it's still tough on me too... And you wanna know what? I'm a level 85 player. My GP is almost 900,000 give or take. And even I am having somewhat of a tough time of it. You just have to find the "right" guild for you. It has to be somewhat of a "perfect fit". It has to benefit you and it has to benefit them. And hopefully when you find that you'll become friends with all the people like I have in the new guild I'm in and have a blast! @kbasch What level are you btw and what's your ally code? I hope you do well and find a great guild for yourself, Joe :)